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Top 25 Android Interview Questions and Answers For Experienced
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Top 25 Android Interview Questions and Answers For Experienced

Last Updated : 20 Mar, 2025
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The need for new technologies and their developers is increasing as the world is dynamically transforming digitally. Everyone nowadays relies on apps for a variety of functions, including acquiring information and keeping in touch with one another as well as daily activities like shopping, commuting, and bill payment. But have you wondered how much Android Developers are getting paid to do all these things? PayScale estimates that the annual compensation for an Android Software Engineer in India is ₹3,99,594. Here's why you need to be thorough with the Top 25 Advanced Android Interview Questions to ace interviews in both product and service-based companies. 

Likewise, the average income for an experienced Android developer in India is ₹13,16,973/-.  When it comes to Android Developer Salaries in the United States and the United Kingdom, the figures are $113,900 and £35,554, respectively. 

Many Android Developers are being hired by big giants like Google, Amazon, Facebook, and others as well as growing startups like Zomato, Paytm, and CRED. If you wish to be employed by one of these companies, go through these top 25 Advanced Android Interview Questions and their Answers to ace interviews.

List of 25+ Android Interview Questions and Answers

1. What are the Lifecycle Events of an Android Activity?

Lifecycle is an Android Architecture Component that helps in maintaining information about an activity/fragment's current state and allows other objects to see this state by keeping track of it. The events of an Android component's lifecycle, such as those of an activity or fragment, are the focus of the lifecycle component.

Key Components of Android Lifecycle

  1. Lifecycle
  2. Lifecycle Owner
  3. Lifecycle Observer

A. Lifecycle

The Lifecycle class provides information about the state and events occurring in an activity or fragment. It depends on two factors:

  1. State – Represents the current lifecycle state of the component.
  2. Event – Represents lifecycle events that trigger state transitions.

Event

                      State

 OnCreate()Called when the activity is first created.
 OnStart()Called when the activity becomes visible to the user.
 OnResume()   Called when the activity starts interacting with the user.
 OnPause()Called when the current activity is being paused and the previous activity is resumed.
 OnStop()Called when the activity is no longer visible to the user.
 OnDestroy()Called before the activity is destroyed by the system(either manually or by the system to conserve memory
 OnRestart()Called when the activity has been stopped and is restarting again.

B. Lifecycle Owner

There is a Lifecycle for every Activity. This Activity will be the lifecycle owner. LifecycleOwner is the one who will be constructed first when an activity is initialized. Android LifeCycle is indicated by any class that implements the LifeCycleOwner interface. Fragments and Activities, for instance, implement the LifeCycleOwner interface as of Support Library version 26.1.0. By using a LifeCycleRegistry and the interface as defined above, one can develop unique LifeCycleOwner components.

C. Lifecycle Observer

The LifecycleObserver keeps track of an activity or fragment's lifecycle and performs actions based on its state. It listens for lifecycle events like onCreate(), onResume(), and onPause(), helping developers manage tasks at the right time. Using LifecycleObserver, components can start and stop themselves automatically, preventing memory leaks and improving performance. To create a lifecycle-aware component, developers implement the LifecycleObserver interface and use @OnLifecycleEvent to handle events. However, in newer versions, DefaultLifecycleObserver is recommended instead because @OnLifecycleEvent is now deprecated.

Get to know more with an Example: Activity Lifecycle in Android with Demo App.

Lifecycle of an Android App


2. How can Two Distinct Android Apps Interact?

On Android, there are essentially two ways for apps to communicate with one another:

  • Intents - Used to pass data between apps, allowing one app to start another or request specific actions (e.g., opening a webpage or sharing content).
  • Services- Enable an app to provide functionality to other apps, such as background tasks or APIs that other apps can access.

3. How would you communicate between Two Fragments?

Communication between two fragments should always go through a shared ViewModel or their hosting Activity, rather than direct interaction.

The recommended approach is to use a shared ViewModel, which is scoped to the Activity containing both fragments. Each fragment can access this ViewModel instance, allowing them to share data seamlessly. If the ViewModel exposes data via LiveData, any changes made by one fragment will automatically be observed by the other, ensuring real-time updates.

This approach promotes a loosely coupled architecture, making the app more maintainable and reducing the risk of unexpected behavior. Get to know more with an Example: How to Communicate Between Fragments in Android?

4. What is Android Data Binding?

A support library called the Data Binding Library allows you to take advantage of binding UI components to data sources in a layout using a declarative format.

Without Data Binding:

Layouts are frequently defined in activities using code that invokes UI framework APIs. For instance, in the code below, the userName field of the viewModel variable is bound to a TextView widget by calling findViewById() to locate the widget:

TextView textView = findViewById(R.id.sample_text);
textView.setText(viewModel.getUserName());

With Data Binding:

The subsequent section illustrates how to assign text to the widget directly in the layout file using the Data Binding Library. By doing this, none of the Java/Kotlin code from the previous example is necessary.

<TextView android:text="@{viewmodel.userName}" />

Advantages of using Data Binding:

  1. Decreases the amount of boilerplate code - which results in less coupling, improved readability, and a custom view with a strong, simple-to-implement custom property.
  2. Faster than findViewById - The binding extracts the Views with IDs in a single trip across the View Hierarchy. When using this method with several Views, findViewById may take longer.

Get to know more with an Example: Data Binding in Android with Example.


5. What is a ViewHolder Pattern? Why should We use it?

The ViewHolder pattern is a design pattern used in Android to improve the performance of list-based UI components like ListView and RecyclerView.

When the adapter calls the getView() function, it also calls the findViewById() method. As a result of the mobile CPU having to perform such heavy lifting, the application's performance suffers and battery life degrades. FindViewById shouldn't be used repeatedly. Instead, utilize the ViewHolder design pattern. The ViewHolder pattern solves this by storing references to the views, so they don’t need to be found again. By caching view references, it reduces unnecessary operations, making the UI smoother and improving overall app efficiency.

6. What is the difference between Handler, AsyncTask, and Thread?

Handler - The Handler class offers a straightforward route for sending data to this thread and can be used to register to a thread. When using another background thread, a handler enables you to connect with the UI thread.

AsyncTask - The establishment of a background process and synchronization with the main thread are both handled by the AsyncTask class. Additionally, it allows for reporting on the status of ongoing tasks.

Thread - A Thread is the core component of multithreading in Java. While it allows running background tasks, it lacks built-in support for updating the UI thread. Developers must handle synchronization, cancellation, and lifecycle changes manually.


7. Discuss Singletons vs Application Context for the app-global state.

A Singleton is a design pattern where a class has only one instance throughout the app’s lifecycle. It’s often used for caching data, managing configurations, or sharing resources. Singleton is easy to implement, persists throughout the app until the app is killed, and can be accessed anywhere. But it is harder to test and can lead to memory leaks.

The Application Context is a global context that lives as long as the app process does. It’s different from an Activity context because it’s not tied to the UI lifecycle. Application Context has no memory leaks, is good for resources like Shared Preferences and Room Database and is better testable than Singletons. But is can't store UI related elements and requires more boilerplate code than a Singleton.

User Cases:

SingletonApplication Context
Caching API responsesYesNo
Managing app settingsYesYes
Storing user sessionsYesYes
Holding database refsNoYes
UI-related operationsNoNo

8. How can We use AsyncTask in different Activities?

One approach is to build a callback interface using AsyncTask in several Activities.

Create a Callback Interface

Java
public interface AsyncTaskListener<T> {     void onComplete(T result); } 
Kotlin
interface AsyncTaskListener<T> {     fun onComplete(result: T) } 

Create the JSONTask extending the AsyncTask Class

Java
import android.os.AsyncTask; import java.lang.ref.WeakReference;  public class JSONTask extends AsyncTask<String, Void, String> {     private WeakReference<AsyncTaskListener<String>> listenerRef;      public JSONTask(AsyncTaskListener<String> listener) {         this.listenerRef = new WeakReference<>(listener);     }      @Override     protected String doInBackground(String... params) {         // Simulate network call or processing         return "Task Completed!";     }      @Override     protected void onPostExecute(String result) {         AsyncTaskListener<String> listener = listenerRef.get();         if (listener != null) {             listener.onComplete(result);         }     } } 
Kotlin
import android.os.AsyncTask import java.lang.ref.WeakReference  class JSONTask(listener: AsyncTaskListener<String>) : AsyncTask<String, Void, String>() {      private val listenerRef = WeakReference(listener)      override fun doInBackground(vararg params: String?): String {         // Simulate some background work (e.g., API call)         Thread.sleep(2000) // Simulating delay         return "Task Completed!"     }      override fun onPostExecute(result: String) {         listenerRef.get()?.onComplete(result)     } } 

Implement in MainActivity 

Java
public class MainActivity extends AppCompatActivity implements AsyncTaskListener<String> {     @Override     protected void onCreate(Bundle savedInstanceState) {         super.onCreate(savedInstanceState);         setContentView(R.layout.activity_main);          // Execute AsyncTask         new JSONTask(this).execute();     }      @Override     public void onComplete(String result) {         Toast.makeText(this, "MainActivity: " + result, Toast.LENGTH_SHORT).show();     } } 
Kotlin
import android.os.Bundle import android.widget.Toast import androidx.appcompat.app.AppCompatActivity  class MainActivity : AppCompatActivity(), AsyncTaskListener<String> {      override fun onCreate(savedInstanceState: Bundle?) {         super.onCreate(savedInstanceState)         setContentView(R.layout.activity_main)          // Execute AsyncTask         JSONTask(this).execute()     }      override fun onComplete(result: String) {         Toast.makeText(this, "MainActivity: $result", Toast.LENGTH_SHORT).show()     } } 

Implement in TestActivity

Java
public class TestActivity extends AppCompatActivity implements AsyncTaskListener<String> {     @Override     protected void onCreate(Bundle savedInstanceState) {         super.onCreate(savedInstanceState);         setContentView(R.layout.activity_test);          // Execute AsyncTask         new JSONTask(this).execute();     }      @Override     public void onComplete(String result) {         Toast.makeText(this, "TestActivity: " + result, Toast.LENGTH_SHORT).show();     } } 
Kotlin
import android.os.Bundle import android.widget.Toast import androidx.appcompat.app.AppCompatActivity  class TestActivity : AppCompatActivity(), AsyncTaskListener<String> {      override fun onCreate(savedInstanceState: Bundle?) {         super.onCreate(savedInstanceState)         setContentView(R.layout.activity_test)          // Execute AsyncTask         JSONTask(this).execute()     }      override fun onComplete(result: String) {         Toast.makeText(this, "TestActivity: $result", Toast.LENGTH_SHORT).show()     } } 


9. What is Android Jetpack Architecture Components?

Android Jetpack provides a set of libraries that help developers build reliable, testable, and maintainable apps. It includes Android Architecture Components, which simplify common development challenges.

Architecture components:

  • Data Binding: Binds UI components to data sources declaratively, reducing boilerplate code.
  • Lifecycles: Manages Activity and Fragment lifecycles, preventing memory leaks and handling configuration changes.LiveData: It alerts viewers to any database modifications. Build data objects that alert views to database changes by using LiveData. Everything required for in-app navigation in an Android application is taken care of.
  • LiveData: Observes and reacts to data changes, ensuring UI updates only when necessary.
  • Paging: Efficiently loads large datasets in chunks, improving performance.
  • Room: SQLite Object Mapping library that simplifies database interactions with compile-time checks and LiveData support.
  • ViewModel: Stores and manages UI-related data in a lifecycle-aware manner, preventing data loss on configuration changes.
  • WorkManager: Schedules and manages background tasks efficiently under system-defined conditions.
  • Navigation: Simplifies in-app navigation, handling fragment transactions and deep linking.

Read More Here: Jetpack Architecture Components in Android.

10. What are some differences between Parcelable and Serializable?

We cannot just transfer objects to activities in Android. The objects must either implement the Serializable or Parcelable interface to accomplish this.

An established Java interface is serializable. Simply implement the Serializable interface and provide the override methods. This method's drawback is that reflection is employed, and it takes time. Serializable is substantially slower than a Parcelable operation.

This is due, in part, to the fact that we explicitly state the serialization procedure rather than letting reflection infer it. Furthermore, it makes sense that the code has been highly optimized with this end in mind.

Also:

  • The serializable interface is slower than Parcelable.
  • Compared to the Serializable interface, the Parcelable interface requires more effort to implement.
  • You can pass a Parcelable array using Intent.
  • Implementing a serializable interface is more straightforward.
  • The serializable interface produces several temporary objects and significantly increases the amount of garbage collection.

11. What is Broadcast Receiver?

Broadcasts are system-wide events or messages that can occur when the device starts, when a message is received on the device, when incoming calls are received, or when a device goes to airplane mode, etc. Broadcast Receivers, a component in android, are used to respond to these system-wide events. Broadcast Receivers allow us to register for the system and application events, and when that event happens, the registered receivers get notified.

Types of Broadcast Receivers:

  • Static Receivers: These types of Receivers are declared in the manifest file and work even if the app is closed. Used for system specific broadcasts.
  • Dynamic Receivers: These types of receivers are declared in code and work only if the app is active or minimized. Used for app specific broadcasts.

Get to know more with an Example: Broadcast Receiver in Android With Example.


12. What is MVVM in Android?

Model—View—ViewModel (MVVM) is the industry-recognized software Architecture Pattern that overcomes all drawbacks of MVP and MVC design patterns. MVVM suggests separating the data presentation logic(Views or UI) from the core business logic part of the application. 

The separate code layers of MVVM are:

  • Model: This layer is responsible for the abstraction of the data sources. Model and ViewModel work together to get and save the data.
  • View: The purpose of this layer is to inform the ViewModel about the user’s action. This layer observes the ViewModel and does not contain any kind of application logic.
  • ViewModel: It exposes those data streams which are relevant to the View. Moreover, it serves as a link between the Model and the View.

The description of Model is as follows:

  • MODEL: (Reusable Code – DATA) Business Objects that encapsulate data and behavior of application domain, Simply hold the data. 
  • VIEW: (Platform Specific Code – USER INTERFACE) What the user sees, The Formatted data. 
  • VIEWMODEL: (Reusable Code – LOGIC) Link between Model and View OR It Retrieves data from Model and exposes it to the View. This is the model specifically designed for the View.

Get to know more with an Example: How to Build a Simple Note Android App using MVVM and Room Database?


13. What is the difference between getContext(), getApplicationContext(), getBaseContext(), and this?

DescriptionUse Case
View.getContext()Returns the context of the current view, usually the Activity hosting the view.Used inside custom views to access the hosting Activity’s context.
Activity.getApplicationContext()Returns the application-level context, which is tied to the app's lifecycle, not an individual Activity.Use for global operations like database access, shared preferences, or starting services.
ContextWrapper.getBaseContext()Returns the base context of a ContextWrapper (e.g., when using a themed context or localization wrappers).Used when dealing with wrapped contexts, like in custom implementations.
thisRefers to the current class instance. In an Activity, this is the same as Context.Use within an Activity when a Context is required.

This always refers to the current class object. getContext() is not always the same as this. For instance, in the Activity class, you can use this since Activity inherits from Context, but getContext() is not a function that is included in the Activity class.

14. What is Android Jetpack?

Android Jetpack is a set of software components, libraries, tools, and guidance to help in developing robust Android applications. Launched by Google in 2018, Jetpack comprises existing android support libraries and android architecture components with an addition of the Android KTX library as a single modular entity. Jetpack consists of a wide collection of libraries that are built in a way to work together and make robust mobile applications.

Its software components have been divided into 4 categories:

  1. Foundation Components
  2. Architecture Components
  3. Behavior Components
  4. UI Components

Key Benefits of Android Jetpack

  • Forms a recommended way for app architecture through its components
  • Eliminate boilerplate code
  • Simplify complex task
  • Provide backward compatibility as libraries like support are unbundled from Android API and are re-packaged to androidx.* package
  • Inbuilt productivity feature of the Kotlin Integration

Get to know more:

  • Introduction to Android Jetpack
  • Jetpack Architecture Components in Android


15. What is the AndroidX Library?

AndroidX (Android Extension Library) is an open-source project that replaces the Android Support Library, offering backward compatibility and independent updates for Jetpack libraries. Unlike the Support Library, AndroidX is developed separately from the Android OS, allowing for faster improvements and better maintainability.

Key Features of AndroidX:

  1. Replaces the Support Library with improved, modular packages.
  2. Backward compatibility for older Android versions.
  3. Independent updates—not tied to Android OS releases.
  4. Part of Jetpack, improving app architecture and maintainability.
  5. Uses consistent naming (androidx.* instead of android.support.*).

Additionally, AndroidX has the following functionalities as well:

  • A single namespace with the letters AndroidX contains all AndroidX packages. The Support Library packages have been mapped to the equivalent androidx.* packages.
  • Unlike the Support Library, AndroidX packages are individually updated and maintained. The AndroidX packages rigorously follow semantic versioning starting with version 1.0.0. The AndroidX libraries for a project can be independently updated.
  • All upcoming Support Library work will take place in the AndroidX library. This covers the maintenance of the original Support Library objects as well as the creation of new Jetpack components.


16. Explain Dependency Injection.

Dependency Injection (DI) is a design pattern that manages object dependencies efficiently by providing them from an external source rather than having classes create them directly. This follows the Inversion of Control (IoC) principle, where dependencies are injected instead of being manually instantiated.

Dependency Framework is used for the following reasons:

  1. Manages complex dependencies in large projects.
  2. Improves testability by allowing the use of mocked objects.
  3. Reduces boilerplate code by automating object creation.
  4. Controls object scope and lifecycle, ensuring efficient memory management.

17. What is Singleton Class in Android?

The Singleton Pattern is a software design pattern that restricts the instantiation of a class to just “one” instance. It is used in Android Applications when an item needs to be created just once and used across the board. The main reason for this is that repeatedly creating these objects, uses up system resources. The identical object should therefore only be created once and used repeatedly. It is utilized in situations where we only require a single instance of the class, such as with network services, databases, etc. We, therefore, create a singleton class to implement the Singleton pattern in our project or product.

Key Features:

  1. Prevents redundant object creation, saving memory.
  2. Ensures consistent access to shared resources.
  3. Useful for global objects like API clients, databases, and caches.

Get to know more with an Example: Singleton Class in Android.

18. What is Jetpack Compose in Android?

Jetpack Compose is a modern UI toolkit recently launched by Google which is used for building native Android UI. It simplifies and accelerates the UI development with less code, Kotlin APIs, and powerful tools. 

  • Declarative
  • Compatible
  • Increase development speed
  • Concise and Idiomatic Kotlin
  • Easy to maintain
  • Written in Kotlin

Get to know more with an Example: Basics of Jetpack Compose in Android.


19. What is Coroutine on Android?

The Kotlin team defines coroutines as “lightweight threads”. They are sort of tasks that the actual threads can execute. Kotlin coroutines introduce a new style of concurrency that can be used on Android to simplify asynchronous programming. By lightweight, it means that creating coroutines doesn’t allocate new threads. Instead, they use predefined thread pools and smart scheduling for the purpose of which task to execute next and which tasks later. Get to know more with an Example: Coroutines in Android.

20. What is Espresso in Android?

Espresso is an open-source UI testing framework developed by Google for Android apps. It allows developers to write concise, reliable, and fast UI tests by interacting with UI elements and verifying their behavior.

Features of Espresso:

  1. Espresso runs tests quickly and automatically waits for the app to be ready, so you don’t need to use Thread.sleep().
  2. It provides simple, readable commands to interact with the app and check if things are working.
  3. It knows when the app is idle and runs tests at the right time, so you don’t have to add extra delays.
  4. Easily integrates with standard testing tools to check how your app behaves.

Get to know more with an Example: UI Testing with Espresso in Android Studio.


21. Types of Notifications in Android.

Notifications could be of various formats and designs depending upon the developer. In General, one must have witnessed these four types of notifications:

  1. Status Bar Notification: Appears in the same brief layout as the current time and battery percentage.
  2. Notification Drawer Notification: Appears in the drop-down menu.
  3. Heads-Up Notification: Appears on the overlay screen, eg: Chat App notification and OTP messages.
  4. Lock-Screen Notification: Appears on the overlay of the locked screen if enabled.

Get to know more with an Example: Notifications in Android with Example.


22. What is Firebase Cloud Messaging?

Firebase Cloud Messaging or FCM, originally known as Google Cloud Messaging or GCM, is a free cloud service provided by Google that enables app developers to deliver notifications and messages to users across many platforms, including Android, iOS, and web applications. It is a free real-time method for instantly sending notifications to client applications. Notifications with a payload of up to 4Kb can be properly transmitted via Firebase Cloud Messaging.

23. What is the Google Android SDK?

The Google Android SDK is a set of tools that developers use to create apps that run on Android-enabled devices. It includes a graphical interface that simulates an Android-driven portable environment, allowing them to test and debug their applications.

24. What is the difference between Volley and Retrofit?

RetrofitVolley
A type-safe HTTP client for Android used for making network requests.A networking library for handling API calls, caching, and image loading.
Simple and easy to use, with clean syntax.Requires more setup and can be complex for large projects.
Faster for large API responses and supports efficient JSON parsing.Slower for large responses due to extra processing.
Best for RESTful APIs (GET, POST, PUT, DELETE).Works well for short, quick network requests.
Uses Gson or Moshi for automatic JSON parsing.Needs manual JSON parsing or third-party libraries.
Uses OkHttp for better caching.Built-in caching but less flexible.
Apps with complex APIs and large data responses.Apps needing fast and simple network calls like fetching images or small data.


25. Types of Databases in Android.

Relational, key-value, and object-oriented databases are the three main types of databases used by Android devices.

  1. SQLite: A well-known relational mobile database that is available on both Android and iOS.
  2. ORMLite: A lightweight Object Relational Mapper or ORM designed for Java/Kotlin applications, including Android.
  3. Room: An abstraction layer that sits on top of SQLite. Uses database classes as the primary access point for the persisted data and the means by which the database is maintained.
  4. Firebase Cloud Firestore or Realtime Database: Comprehensive multifunctional platform with a broad variety of goods, such as Cloud Firestore and Realtime Database.
  5. Realm: A quick, expandable replacement for SQLite that makes modern mobile applications' data storing, querying, and synchronizing processes simple.

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Top 25 Android Interview Questions and Answers For Experienced

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    There are some necessary building blocks that an Android application consists of. These loosely coupled components are bound by the application manifest file which contains the description of each component and how they interact. The manifest file also contains the app’s metadata, its hardware confi
    3 min read
    Introduction to Activities in Android
    Activity class is one of the very important parts of the Android Component. Any app, don't matter how small it is (in terms of code and scalability), has at least one Activity class. Unlike most programming languages, in which the main() method is the entry point for that program or application to s
    6 min read
    Services in Android with Example
    Services in Android are a special component that facilitates an application to run in the background in order to perform long-running operation tasks. The prime aim of a service is to ensure that the application remains active in the background so that the user can operate multiple applications at t
    10 min read

    Core Topics

    How Does Android App Work?
    Developing an android application involves several processes that happen in a sequential manner. After writing the source code files, when developers click the Run button on the Android studio, plenty of operations and process starts at the backend. Every operation happening in the background is a c
    7 min read
    Activity Lifecycle in Android with Demo App
    In Android, an activity is referred to as one screen in an application. It is very similar to a single window of any desktop application. An Android app consists of one or more screens or activities. Each activity goes through various stages or a lifecycle and is managed by activity stacks. So when
    9 min read
    Introduction to Gradle
    Gradle is an excellent open-source construction tool that is capable of the development of any kind of software. This tool was developed by a gaggle of developers named Hans Dockter, Szczepan Faber Adam Murdoch, Luke Daley, Peter Niederwieser, Daz DeBoer, and Rene Gröschkebefore 13 years before. It
    8 min read
    What is Context in Android?
    Android Applications are popular for a long time and it is evolving to a greater level as users' expectations are that they need to view the data that they want in an easier smoother view. Hence, the android developers must know the important terminologies before developing the app. In Android Progr
    9 min read
    Bundle in Android with Example
    It is known that Intents are used in Android to pass to the data from one activity to another. But there is one another way, that can be used to pass the data from one activity to another in a better way and less code space ie by using Bundles in Android. Android Bundles are generally used for passi
    6 min read
    Activity State Changes In Android with Example
    Prerequisites: Activity lifecycle in android As it is known that every Android app has at least one activity associated with it. When the application begins to execute and runs, there are various state changes that activity goes through. Different events some user-triggered and some system triggered
    6 min read
    Processes and Application Lifecycle in Android
    As an android developer, if one does not know the application lifecycle of android application or does not have in-depth knowledge about it, there are very high chances that the application will not have a good user experience. Not having proper knowledge of the application lifecycle will not affect
    7 min read
    Desugaring in Android
    Google has officially announced Kotlin as a recommended language for Android Development and that's why so many developers are switching from Java to Kotlin for Android development. So day by day new APIs are been introduced in Android by the Google Team and which are available in newer versions of
    4 min read
    Difference Between AndroidX and Android Support Libraries
    Support library packages in Android are a set of code libraries whose prime purpose is to provide backward-compatibility to the code and Android API framework. In the real world, there is a strong possibility that an application that is developed on the latest Android version is used on an older ver
    3 min read
    Memory Leaks in Android
    A memory leak is basically a failure of releasing unused objects from the memory. As a developer one does not need to think about memory allocation, memory deallocation, and garbage collection. All of these are the automatic process that the garbage collector does by itself, but the situation become
    7 min read

    Layout & View

    Layouts in Android UI Design
    Layout Managers (or simply layouts) are said to be extensions of the ViewGroup class. They are used to set the position of child Views within the UI we are building. We can nest the layouts, and therefore we can create arbitrarily complex UIs using a combination of layouts.There is a number of layou
    3 min read
    Android UI Layouts
    Layouts in Android define the user interface and hold UI controls or widgets that appear on the screen of an application. Every Android application consists of View and ViewGroup elements. Since an application contains multiple activities—each representing a separate screen—every activity has multip
    5 min read
    LinearLayout and its Important Attributes with Examples in Android
    LinearLayout is one of the most basic layouts in android studio, that arranges multiple sub-views (UI elements) sequentially in a single direction i.e. horizontal or vertical manner by specifying the android:orientation attribute. If one applies android:orientation="vertical" then elements will be a
    3 min read
    Android LinearLayout in Kotlin
    LinearLayout in Android is a ViewGroup subclass, used to arrange child view elements one by one in a singular direction either horizontally or vertically based on the orientation attribute. We can specify the linear layout orientation using the android:orientation attribute. All the child elements a
    2 min read
    Android RelativeLayout in Kotlin
    RelativeLayout in Android is a ViewGroup subclass, that allows users to position child views relative to each other (e.g., view A to the right of view B) or relative to the parent (e.g., aligned to the top of the parent). Instead of using LinearLayout, we have to use RelativeLayout to design the use
    4 min read
    ConstraintLayout in Android
    ConstraintLayout is the most advanced layout in Android that lets you create complex and responsive UIs while minimizing nested views due to its flat view hierarchy. ConstraintLayout is similar to that of other View Groups which we have seen in Android such as RelativeLayout, LinearLayout, and many
    6 min read
    TextView widget in Android with Examples
    Widget refers to the elements of the UI (User Interface) that help the user interact with the Android App. TextView is one of many such widgets which can be used to improve the UI of the app. TextView refers to the widget which displays some text on the screen based on the layout, size, colour, etc
    5 min read
    TextView in Kotlin
    Android TextView is simply a view that are used to display the text to the user and optionally allow us to modify or edit it. First of all, open Kotlin project in Android Studio. Following steps are used to create Steps to Implement TextViewSteps by Step implementation for creating an application wh
    3 min read
    Working With the TextView in Android
    TextView in Android is one of the basic and important UI elements. This plays a very important role in the UI experience and depends on how the information is displayed to the user. This TextView widget in Android can be dynamized in various contexts. For example, if the important part of the inform
    7 min read
    Autosizing TextView in Android
    If the user is giving the input and the input needs to be shown as TextView and if the user inputs the stuff which can go out of the screen, then in this case the font TextView should be decreased gradually. So, in this article, it has been discussed how the developer can reduce the size of TextView
    6 min read

    Button

    Button in Android
    In Android applications, a Button is a user interface that is used to perform some action when clicked or tapped. It is a very common widget in Android and developers often use it. This article demonstrates how to create a button in Android Studio.Class Hierarchy of the Button Class in Kotlinkotlin.
    3 min read
    How to Add Radio Buttons in an Android Application?
    Android radio button is a widget that can have more than one option to choose from. The user can choose only one option at a time. Each option here refers to a radio button and all the options for the topic are together referred to as Radio Group. Hence, Radio Buttons are used inside a RadioGroup. F
    5 min read
    RadioButton in Kotlin
    Android Radio Button is bi-state button which can either be checked or unchecked. Also, it's working is same as Checkbox except that radio button can not allow to be unchecked once it was selected. Generally, we use RadioButton controls to allow users to select one option from multiple options. By d
    4 min read
    How to add Toggle Button in an Android Application
    ToggleButton is basically a stop/play or on/off button with an indicator light indicating the current state of ToggleButton. ToggleButton is widely used, some examples are on/off audio, Bluetooth, WiFi, hot-spot etc. This is a subclass of Composite Button. ToggleButton allows users to change setting
    3 min read
    ToggleButton in Kotlin
    In Android, the ToggleButton is just like a switch containing two states either ON or OFF which are represented using boolean values true and false respectively. ToggleButton unlike switch does not have a slider interface i.e. we cannot slide to change the states. It is just like a button. In this a
    2 min read
    RadioGroup in Kotlin
    RadioGroup class of Kotlin programming language is used to create a container which holds multiple RadioButtons. The RadioGroup class is beneficial for placing a set of radio buttons inside it because this class adds multiple-exclusion scope feature to the radio buttons. This feature assures that th
    3 min read

    Intent and Intent Filters

    What is Intent in Android?
    In Android, it is quite usual for users to witness a jump from one application to another as a part of the whole process, for example, searching for a location on the browser and witnessing a direct jump into Google Maps or receiving payment links in Messages Application (SMS) and on clicking jumpin
    4 min read
    Implicit and Explicit Intents in Android with Examples
    Pre-requisites: Android App Development Fundamentals for Beginners Guide to Install and Set up Android Studio Android | Starting with the first app/android project Android | Running your first Android app This article aims to tell about the Implicit and Explicit intents and how to use them in an and
    6 min read
    How to Send Data From One Activity to Second Activity in Android?
    This article aims to tell and show how to "Send the data from one activity to second activity using Intent" . In this example, we have two activities, activity_first which are the source activity, and activity_second which is the destination activity. We can send the data using the putExtra() method
    7 min read
    How to open dialer in Android through Intent?
    The phone dialer is an activity available with the Android operating system to call a number. Usually, such activity may or may not have an EditText, for taking the number as input, and a Call button. When the user presses the Call button, it invokes the dialer app activity. Use of 'tel:' prefix is
    3 min read
    Creating Multiple Screen Applications in Android
    This article shows how to create an android application to move from one activity to another using the concept of Explicit Intents. Below are the steps for Creating a Simple Android Application to move from one activity to another activity.Step By Step ImplementationStep 1: Create a New Project in A
    6 min read
    How to Open Camera Through Intent and Display Captured Image in Android?
    The purpose of this article is to show how to open a Camera from inside an App and click the image and then display this image inside the same app. An android application has been developed in this article to achieve this. The opening of the Camera from inside our app is achieved with the help of th
    6 min read

    Toast & RecyclerView

    Toasts for Android Studio
    A toast provides a simple popup message that is displayed on the current activity UI screen (e.g. Main Activity). Example: Syntax:// To get ContextContext context = getApplicationContext(); // Message to displayString text = "Toast message"; // Toast time duration, can also set manual value int dura
    2 min read
    What is Toast and How to Use it in Android with Examples?
    Pre-requisites: Android App Development Fundamentals for BeginnersGuide to Install and Set up Android StudioAndroid | Starting with the first app/android projectAndroid | Running your first Android appWhat is Toast in Android? A Toast is a feedback message. It takes a very little space for displayin
    6 min read
    Android Toast in Kotlin
    A Toast is a short alert message shown on the Android screen for a short interval of time. Android Toast is a short popup notification which is used to display information when we perform any operation in our app. In this tutorial, we shall not just limit ourselves by creating a lame toast but also
    3 min read
    How to Change Toast font in Android?
    A Toast is a feedback message. It takes a very little space for displaying while overall activity is interactive and visible to the user. It disappears after a few seconds. It disappears automatically. If user wants permanent visible message, Notification can be used. Note: Toast disappears automati
    3 min read
    How to add a custom styled Toast in Android
    A Toast is a feedback message. It takes very little space for displaying and it is displayed on top of the main content of an activity, and only remains visible for a short time period. This article explains how to create Custom Toast messages, which has custom background, image, icon, etc, which ar
    4 min read
    RecyclerView in Android with Example
    RecyclerView is a ViewGroup added to the android studio as a successor of the GridView and ListView. It is an improvement on both of them and can be found in the latest v-7 support packages. It has been created to make possible construction of any lists with XML layouts as an item which can be custo
    7 min read
    Android | Horizontal RecyclerView with Examples
    Recycler View is a ViewGroup added to Android Studio as a successor of the GridView and ListView. It is an improvement on both of them and can be found in the latest v-7 support packages. It has been created to make possible construction of any lists with XML layouts as an item which can be customiz
    4 min read
    How to create a nested RecyclerView in Android
    A nested RecyclerView is an implementation of a RecyclerView within a RecyclerView. An example of such a layout can be seen in a variety of apps such as the Play Store, where the outer (parent) RecyclerView is of vertical orientation, whereas the inner (child) RecyclerViews are of horizontal orienta
    5 min read
    How to Create RecyclerView with Multiple ViewType in Android?
    RecyclerView forms a crucial part of the UI in Android app development. It is especially important to optimize memory consumption when displaying a long list of items. A RecyclerView inflates a customized list of items, which can have either similar layouts or multiple distinct layouts. Here, we dev
    6 min read
    RecyclerView using ListView in Android With Example
    RecyclerView is a more flexible and advanced version of ListView and GridView. RecyclerView is used for providing a limited window to a large data set, which means it is used to display a large amount of data that can be scrolled very efficiently by maintaining a limited number of Views. In Recycler
    5 min read
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