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UI Components of Android Jetpack

Last Updated : 01 Jun, 2021
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Android Jetpack is a set of software components, libraries, tools, and guidance to help in developing robust Android applications. Launched by Google in 2018, Jetpack comprises existing android support libraries, android architecture components with an addition of the Android KTX library as a single modular entity. Nowadays, nearly 99% of the apps present on the Google Play Store uses Android Jetpack libraries. The UI area includes widgets, animations, palettes, etc to improve the user experience. It also provides up-to-date emoji fonts to be used in the apps. This article explains each and every library of the UI component in detail. Jetpack consist of a wide collection of libraries that are built in a way to work together and make robust mobile applications. Its software components have been divided into 4 categories:

  1. Foundation Components
  2. Architecture Components
  3. Behavior Components
  4. UI Components

Further, the following are the list of all UI components:

  1. Animation & Transition
  2. Auto
  3. Emoji
  4. Fragment
  5. Layout
  6. Palette
  7. TV
  8. Wear

Ways to include Android Jetpack libraries in the application

  • Add google repository in the build.gradle file of the application project.

allprojects {

repositories {

    google()

    jcenter()

    }

}

  • All Jetpack components are available in the Google Maven repository, include them in the build.gradle file

allprojects {

repositories {

    jcenter()

    maven { url ‘https://maven.google.com’ }

     }

}

UI Components

1. Animation & Transition

Jetpack offers APIs to set up different kinds of animations available for Android apps. This framework imparts the ability to move widgets as well as switching between screens with animation and transition in an application. To improve the user experience, animations are used to animate the changes occurring in an app and the transition framework gives the power to configure the appearance of that change. Developers can manage the way in which the transition modifies the application appearance while switching from one screen to another. Jetpack Compose is the toolkit used for building native Android UI. It offers a more modular approach for developing the apps by organizing the code in smaller and reusable components. These components are easy to maintain and the code written in it describes the appearance of a UI in a declarative fashion i.e., based upon the available state. Developers use this declarative nature of Jetpack Compose to showcase complex animations in a beautiful and expressive manner.   

 A composable named Transition is used to create animations in Android. Its flexible nature allows developers to easily pass the information to the user through animating a component’s property. Following are the elements involved in Transition composable that controls the overall animation of a component:

  • TransitionDefinition: Includes definition of all animations as well as different states of animation required during the transition.
  • initState: Describe the initial stage of the transition. If it is undefined, it takes the value of the first toState available in the transition.
  • toState: Describe the next state of the transition. 
  • clock: Manage the animation with the change in time. It is an optional parameter.
  • onStateChangeFinished: An optional listener that notifies the completion of a state change animation.
  • children: It is composable that will be animated.

Method signature of Transition:

@Composable

fun <T> Transition(

   definition: TransitionDefinition<T>,

   toState: T,

   clock: AnimationClockObservable = AnimationClockAmbient.current,

   initState: T = toState,

   onStateChangeFinished: ((T) -> Unit)? = null,

   children: @Composable() (state: TransitionState) -> Unit

)

Android Jetpack provides some predefined animation builders that developers can use directly in their app. The TransitionDefinition includes the code for all these animations.

  1. Tween: To animate the geometrical changes of an object like moving, rotating, stretching, etc.
  2. Physics: To define spring animations for an object by providing a damping ratio and stiffness.
  3. Keyframe: To create an animation in which the value of the target object changes over the course of time. 
  4. Snap: To animate the instant switch from one state to another.  
  5. Repeatable: Used to repeat an animation as many times as the developer wants.

2. Auto

Nowadays people are dependent upon smartphone apps up to such an extent that they need them even while driving. The reason for using the mobile phone can be an urgent call or to just enjoy music. Google realized this use case and developed Android Auto with a vision to minimize the driver’s interaction with the phone as well as to assure safety plus security on the road. The task is to bring the most practical applications to the user’s smartphone or on the compatible car display. Android Auto offers an extensive list of applications to use conveniently on the vehicle’s display. The following category of applications can be built, test, and distributed on Android Auto:      

  1. Navigation apps: The Google Maps navigation interface enables a user to set destinations, choose various routes, and view live traffic. It assists the driver through voice-guided driving directions at every turn and also estimates the arrival time of the destination. This application continues to run in the background even if the user switches to another screen. Moreover, users can also set other interest in this app like parking and location of gas stations, restaurants, etc.
  2. Messaging apps: Messaging or calling someone is likely the most dangerous thing while driving. To take care of this issue, Android Auto provides messaging apps that receive messages/notifications and read them aloud using the text-to-speech feature. Users can also send replies through voice input in the car. To activate the hands-free voice commands in Android Auto, one can press the “talk” button on the steering wheel or can trigger the device by saying “Ok Google”.
  3. Media apps: This kind of apps allows users to browse and play any type of audio content in the car. It accepts voice commands to play radio, music, or audiobooks.       

Note: Android Auto is compatible only with phones running on Android 6.0 (API level 23) or higher. 

Jetpack libraries offer two options for developing android apps for cars namely Android Auto and Android Automotive OS. Android Auto apps along with an Android phone are capable of providing a driver-optimized app experience. On the other hand, Android Automotive OS is an Android-based infotainment system that is embedded into vehicles. With this, the car becomes a self-supporting Android device that can run applications directly on the car’s screen. Developers prefer one app architecture while building applications to cover both use cases.     

3. Emoji

If an application is used to communicate between people, emojis are definitely going to be a part of that app. The Unicode standard is adding new emojis very frequently, thus it becomes important that the user should be able to see the latest Emoji irrespective of the android device version. Google has released a brand new library called EmojiCompat in order to handle emoji characters and to use downloadable font support. This library assures that an app is up to date with the latest emojis irrespective of the device OS version. EmojiCompat identifies an emoji using its CharSequence and replaces them with EmojiSpans(if required) to assure that the sender and receiver will observe the emoji in the exact same way. Users need to update this library dependency regularly to have the latest emojis. If an application is not using the EmojiCompat library, then the user will see an empty box with the cross sign(☒) in place of an emoji. The backward compatibility of this library is up to Android 4.4(API level 19). For the Android OS version lower than that, the emoji will be displayed exactly like a regular TextView.

Adding the EmojiCompat support library into the Project: 

  • Add the below-mentioned implementation in the app-level build.gradle file. 

   dependencies {

       …..

       …..

       implementation “androidx.emoji:emoji:28.0.0”

   }

  • For using Emoji Widgets in AppCompat, add the AppCompat support library to the dependencies section

dependencies {

       …..

       …..

       implementation “androidx.emoji:emoji-appcompat:$version”

   }

Emoji Views / Widgets:

Widget

Class

EmojiTextView android.support.text.emoji.widget.EmojiTextView
EmojiEditText android.support.text.emoji.widget.EmojiEditText
EmojiButton android.support.text.emoji.widget.EmojiButton
EmojiAppCompatTextView android.support.text.emoji.widget.EmojiAppCompatTextView
EmojiAppCompatEditText android.support.text.emoji.widget.EmojiAppCompatEditText
EmojiAppCompatButton android.support.text.emoji.widget.EmojiAppCompatButton

4. Fragment

The Fragment support class of Android has shifted into this segment of Jetpack. Fragments allow separating the UI into discrete pieces that brings modularity and reusability into the UI of an activity. A part of the user interface is defined by a fragment which is then embedded into an activity. There is no existence of fragments without an activity. With the release of Android Jetpack, Google provided some major improvements and advanced features in using the fragments. Navigation, BottomNavigationView, and ViewPager2 library of the Jetpack are designed to work with fragments in a much more effective way. Moreover, the proper integration of the fragment class with the lifecycle class of the jetpack architecture component is also guaranteed. Following is the list of newly added features and improvements by Google for Android developers:

a. Sharing and communicating among fragments:

In order to maintain the independent fragments, developers write code in such a way that does not allow fragments to communicate directly with other fragments or with their host activity. The Jetpack fragment library provides two options to establish the communication namely Fragment Result API and shared ViewModel. The Fragment Rest API is suitable for one-time results with data that could be accommodated in a bundle. Further, if there is a requirement to share persistent data along with any custom APIs, ViewModel is preferred. It is also capable of storing and managing UI data. Developers can choose between the two approaches according to the requirement of the app. 

b. Constructor can hold the Layout resource ID:

The AndroidX AppCompat 1.1.0  and Fragment 1.1.0 enable the constructor to take the layout ID as a parameter. With this, a considerable decrease in the number of method overrides is observed in fragments. Now, the inflater can be called manually to inflate the view of a fragment, without overriding the onCreateView() method. This makes the classes more readable. 

class MyFragmentActivity: FragmentActivity(R.layout.my_fragment_activity)

class MyFragment : Fragment(R.layout.my_fragment)

c. FragmentManager and Navigation library:

All crucial task of a fragment like adding, removing, replacing as well as sending them back to the stack is carried out by the FragmentManager class. To handle all these navigation-related tasks, Jetpack recommends using the Navigation library. The framework of this library provides some best practices for developers so that they can work effectively with fragments, fragment manager, and the back stack. Every android application that contains fragments in its UI, have to use FragmentManager at some level. However, developers might not interact with the FragmentManager directly while using the Jetpack Navigation library.

d. FragmentFactory: 

Android developers had always raised the issue with Fragments that there is no scope of using a constructor with arguments. For instance, developers cannot annotate the fragment constructor with Inject and specify the arguments while using Dagger2 for dependency injection. The AndroidX library introduced along with Jetpack offers FragmentFactory class that is capable of handling this and similar issues related to fragment creation. The structure of this API is straightforward and generalized which facilitates developers to create the fragment instance in their own customized way. In order to override the default way of instantiating the Fragment, one has to register the FragmentFactory in the FragmentManager of the application.

class MyFragmentFactory : FragmentFactory() {

 override fun instantiate(classLoader: ClassLoader, className: String): Fragment {

   // loadFragmentClass() method is called to acquire the Class object

   val fragmentClass = loadFragmentClass(classLoader, className)

     

   // use className or fragmentClass as an argument to define the    

   // preferred manner of instantiating the Fragment object

   return super.instantiate(classLoader, className)

 }

}

e. Testing fragments:

AndroidX Test has been launched by Google to make testing a necessary part of Jetpack. The existing libraries along with some new APIs and full Kotlin support of the AndroidX Test provides a way to write suitable and concise tests. FragmentScenario class of the AndroidX library construct the environment for performing tests on fragments. It consists of two major methods for launching fragments in a test, the first one is launchInContainer() that is used for testing the user interface of a fragment. Another method is the launch() that is used for testing without the fragment’s user interface. In some cases, fragments have some dependencies. To generate test versions of these dependencies, one has to provide a custom FragmentFactory to the launchInContainer() or launch() methods. Developers can choose one of the methods and can use Espresso UI tests to check out the information regarding the UI elements of the fragment. For using FragmentScenario class, one needs to define the fragment testing artifact in the app-level build.gradle file.

dependencies {

   def fragment_version = “1.2.5”

   debugImplementation “androidx.fragment:fragment-testing:$fragment_version”

}        

f. FragmentContainerView:

AndroidX Fragment 1.2.0 brings FragmentContainerView that extends FrameLayout and provides customized layout design for the fragments in android apps. It is used as a parent to the fragment so that it can coordinate with fragment behavior and introduce flexibility in the tasks like Fragment Transactions. It also supports the <fragment> attributes and addresses the issues of window insets dispatching. Moreover, this container resolves some animation issues related to the z-ordering of fragments like exiting fragments no longer appear on the top of the view. 

5. Layout

User interface structure like the activity of an application is defined by Layout. It defines the View and ViewGroup objects. View and ViewGroup can be created in two ways: by declaring UI elements in XML or by writing code i.e., programmatically. This portion of Jetpack covers some of the most common layouts like LinearLayout, RelativeLayout, and the brand new ConstraintLayout. Moreover, the official Jetpack Layout documentation provides some guidance to create a list of items using RecyclerView and the card layout using CardView. A View is visible to the user. EditView, TextView, and Button are examples of View. On the other hand, a ViewGroup is a container object that defines layout structure for View(s) and thus it is invisible. Examples of ViewGroup are LinearLayout, RelativeLayout, and ConstraintLayout.

6. Palette

Providing the right color combination plays a major role in uplifting the user experience. Thus it is an important aspect during the app development process. Developers often build applications in which UI elements change their color according to the time(day and night). This type of practice gives the user a good kind of feeling and assure an immersive experience during app usage. To carry out these tasks, Android Jetpack provides a new Palette support library. It is capable of extracting a small set of colors from an image. The extracted color style the UI controls of the app and update the icons based on the background image’s color. The Material Design of android apps is the reason behind the popularity of dynamic use of color. The extracted color or palette contains vibrant and muted tones of the image. It also includes foreground text colors to ensure maximum readability.              

To include Palette API in a project, update the app-level build.gradle file in the following manner:

dependencies {

   …..

   …..

   implementation ‘androidx.palette:palette:1.0.0’  

}

The palette gives the choice to developers to select the number of colors they want to be generated from a certain image source. The default value of numberOfColors in the resulting palette is set as 16. However, the count can go up to 24-32. The time taken in generating the complete palette is directly proportional to the color count. Once the palette is generated, a swatch(a kind of method) is used to access those colors. Each color profile has an associated swatch that returns the color in that palette. Following are the color profiles generated by the palette API:

Profile

Swatch

Light Vibrant Palette.getLightVibrantSwatch()
Vibrant Palette.getVibrantSwatch()
Dark Vibrant Palette.getDarkVibrantSwatch()
Light Muted Palette.getLightMutedSwatch()
Muted Palette.getMutedSwatch()
Dark Muted Palette.getDarkMutedSwatch()

7. TV

Jetpack offers several key components to assist developers in building apps for Android Smart TVs. The structure of the Android TV application is the same as the mobile/tablet apps, however, there are some obvious differences. The hardware and controllers of a TV are very much different than mobile devices. Further, the navigation system is to be handled through a d-pad on a TV remove(up, down, left, and right arrow buttons). To address these concerns, Jetpack offers Leanback library. This library also resolves the issue of searching as well as recommending content to the user on Android TV.

The dependency of the leanback library can be added in the app build.gradle file:

dependencies {

   def leanback_version = “1.0.0”

   implementation “androidx.leanback:leanback:$leanback_version”

}

8. Wear OS

Android version for wearable devices is called Wear OS. Android Jetpack includes the Wear UI library that enables developers to create apps that can play and control media from a watch. A standalone watch app or watch face can also be created using the UI component of the library. Jetpack assures that the user interface remains optimized and compatible across all apps. Wear OS also supports mobile device features like notifications and ‘actions on Google’. Developers can develop three kinds of systems under the Wear OS:

  1. Wear apps: Applications that will run on smartwatches or gears. It supports device features like sensors and the GPU.
  2. Watch faces: It is specially made for custom drawings, colors, animations, and contextual information.
  3. Complication data providers: Provides custom data such as text, images, etc. to watch faces.  

Wear UI Library can be used by adding the following dependency in the Wear module’s build.gradle file:

dependencies {

   …..

   …..

   compile ‘androidx.wear:wear:1.0.0’

} 



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Article Tags :
  • Android
  • Technical Scripter
  • Android-Jetpack
  • Technical Scripter 2020

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      If the user is giving the input and the input needs to be shown as TextView and if the user inputs the stuff which can go out of the screen, then in this case the font TextView should be decreased gradually. So, in this article, it has been discussed how the developer can reduce the size of TextView
      6 min read

    Button

    • Button in Android
      In Android applications, a Button is a user interface that is used to perform some action when clicked or tapped. It is a very common widget in Android and developers often use it. This article demonstrates how to create a button in Android Studio. Class Hierarchy of the Button Class in Kotlinkotlin
      3 min read

    • How to Add Radio Buttons in an Android Application?
      Android radio button is a widget that can have more than one option to choose from. The user can choose only one option at a time. Each option here refers to a radio button and all the options for the topic are together referred to as Radio Group. Hence, Radio Buttons are used inside a RadioGroup. F
      5 min read

    • RadioButton in Kotlin
      Android Radio Button is bi-state button which can either be checked or unchecked. Also, it's working is same as Checkbox except that radio button can not allow to be unchecked once it was selected. Generally, we use RadioButton controls to allow users to select one option from multiple options. By d
      4 min read

    • How to add Toggle Button in an Android Application
      ToggleButton is basically a stop/play or on/off button with an indicator light indicating the current state of ToggleButton. ToggleButton is widely used, some examples are on/off audio, Bluetooth, WiFi, hot-spot etc. This is a subclass of Composite Button. [video loading="lazy" mp4="https://media.ge
      4 min read

    • ToggleButton in Kotlin
      In Android, the ToggleButton is just like a switch containing two states either ON or OFF which are represented using boolean values true and false respectively. ToggleButton unlike switch does not have a slider interface i.e. we cannot slide to change the states. It is just like a button. In this a
      2 min read

    • RadioGroup in Kotlin
      RadioGroup class of Kotlin programming language is used to create a container which holds multiple RadioButtons. The RadioGroup class is beneficial for placing a set of radio buttons inside it because this class adds multiple-exclusion scope feature to the radio buttons. This feature assures that th
      3 min read

    Intent and Intent Filters

    • What is Intent in Android?
      In Android, it is quite usual for users to witness a jump from one application to another as a part of the whole process, for example, searching for a location on the browser and witnessing a direct jump into Google Maps or receiving payment links in Messages Application (SMS) and on clicking jumpin
      4 min read

    • Implicit and Explicit Intents in Android with Examples
      Pre-requisites: Android App Development Fundamentals for Beginners Guide to Install and Set up Android Studio Android | Starting with the first app/android project Android | Running your first Android app This article aims to tell about the Implicit and Explicit intents and how to use them in an and
      7 min read

    • How to Send Data From One Activity to Second Activity in Android?
      This article aims to tell and show how to "Send the data from one activity to second activity using Intent" . In this example, we have two activities, activity_first which are the source activity, and activity_second which is the destination activity. We can send the data using the putExtra() method
      7 min read

    • How to open dialer in Android through Intent?
      The phone dialer is an activity available with the Android operating system to call a number. Usually, such activity may or may not have an EditText, for taking the number as input, and a Call button. When the user presses the Call button, it invokes the dialer app activity. Use of 'tel:' prefix is
      3 min read

    • Creating Multiple Screen Applications in Android
      This article shows how to create an android application to move from one activity to another using the concept of Explicit Intents. Below are the steps for Creating a Simple Android Application to move from one activity to another activity. Step By Step ImplementationStep 1: Create a New Project in
      6 min read

    • How to Open Camera Through Intent and Display Captured Image in Android?
      The purpose of this article is to show how to open a Camera from inside an App and click the image and then display this image inside the same app. An android application has been developed in this article to achieve this. The opening of the Camera from inside our app is achieved with the help of th
      5 min read

    Toast & RecyclerView

    • Toasts for Android Studio
      A toast provides a simple popup message that is displayed on the current activity UI screen (e.g. Main Activity). Example: Syntax: // To get ContextContext context = getApplicationContext(); // Message to displayString text = "Toast message"; // Toast time duration, can also set manual value int dur
      2 min read

    • What is Toast and How to Use it in Android with Examples?
      Pre-requisites: Android App Development Fundamentals for BeginnersGuide to Install and Set up Android StudioAndroid | Starting with the first app/android projectAndroid | Running your first Android appWhat is Toast in Android? A Toast is a feedback message. It takes a very little space for displayin
      6 min read

    • Android Toast in Kotlin
      A Toast is a short alert message shown on the Android screen for a short interval of time. Android Toast is a short popup notification which is used to display information when we perform any operation in our app. In this tutorial, we shall not just limit ourselves by creating a lame toast but also
      3 min read

    • How to Change Toast font in Android?
      A Toast is a feedback message. It takes a very little space for displaying while overall activity is interactive and visible to the user. It disappears after a few seconds. It disappears automatically. If user wants permanent visible message, Notification can be used. Note: Toast disappears automati
      3 min read

    • How to add a custom styled Toast in Android
      A Toast is a feedback message. It takes very little space for displaying and it is displayed on top of the main content of an activity, and only remains visible for a short time period. This article explains how to create Custom Toast messages, which has custom background, image, icon, etc, which ar
      4 min read

    • RecyclerView in Android with Example
      RecyclerView is a ViewGroup added to the android studio as a successor of the GridView and ListView. It is an improvement on both of them and can be found in the latest v-7 support packages. It has been created to make possible construction of any lists with XML layouts as an item which can be custo
      7 min read

    • Android | Horizontal RecyclerView with Examples
      Recycler View is a ViewGroup added to Android Studio as a successor of the GridView and ListView. It is an improvement on both of them and can be found in the latest v-7 support packages. It has been created to make possible construction of any lists with XML layouts as an item which can be customiz
      4 min read

    • How to create a nested RecyclerView in Android
      A nested RecyclerView is an implementation of a RecyclerView within a RecyclerView. An example of such a layout can be seen in a variety of apps such as the Play Store, where the outer (parent) RecyclerView is of vertical orientation, whereas the inner (child) RecyclerViews are of horizontal orienta
      6 min read

    • How to Create RecyclerView with Multiple ViewType in Android?
      RecyclerView forms a crucial part of the UI in Android app development. It is especially important to optimize memory consumption when displaying a long list of items. A RecyclerView inflates a customized list of items, which can have either similar layouts or multiple distinct layouts. Here, we dev
      6 min read

    • RecyclerView using ListView in Android With Example
      RecyclerView is a more flexible and advanced version of ListView and GridView. RecyclerView is used for providing a limited window to a large data set, which means it is used to display a large amount of data that can be scrolled very efficiently by maintaining a limited number of Views. In Recycler
      6 min read

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