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Classes and Objects in Java
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Java OOP(Object Oriented Programming) Concepts

Last Updated : 14 Apr, 2025
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Java Object-Oriented Programming (OOPs) is a fundamental concept in Java that every developer must understand. It allows developers to structure code using classes and objects, making it more modular, reusable, and scalable.

The core idea of OOPs is to bind data and the functions that operate on it, preventing unauthorized access from other parts of the code. Java strictly follows the DRY (Don't Repeat Yourself) Principle, ensuring that common logic is written once (e.g., in parent classes or utility methods) and reused throughout the application. This makes the code:

  • Easier to maintain: Changes are made in one place.
  • More organized: Follows a structured approach.
  • Easier to debug and understand: Reduces redundancy and improves readability.

In this article, we will explore how OOPs works in Java using classes and objects. We will also dive into its four main pillars of OOPs that are, Abstraction, Encapsulation, Inheritance, and Polymorphism with examples.

What is OOPs and Why Do We Use it?

OOPS stands for Object-Oriented Programming System. It is a programming approach that organizes code into objects and classes and makes it more structured and easy to manage. A class is a blueprint that defines properties and behaviors, while an object is an instance of a class representing real-world entities.

Example:

Java
// Use of Object and Classes in Java import java.io.*;  class Numbers {     // Properties     private int a;     private int b;      // Setter methods     public void setA(int a) { this.a = a; }     public void setB(int b) { this.b = b; }      // Methods     public void sum() { System.out.println(a + b); }     public void sub() { System.out.println(a - b); }      public static void main(String[] args)     {         Numbers obj = new Numbers();          // Using setters instead of direct access         obj.setA(1);         obj.setB(2);          obj.sum();         obj.sub();     } } 

Output
3 -1 

It is a simple example showing a class Numbers containing two variables which can be accessed and updated only by instance of the object created.

Java Class

A Class is a user-defined blueprint or prototype from which objects are created. It represents the set of properties or methods that are common to all objects of one type. Using classes, you can create multiple objects with the same behavior instead of writing their code multiple times. This includes classes for objects occurring more than once in your code. In general, class declarations can include these components in order: 

  • Modifiers: A class can be public or have default access (Refer to this for details).
  • Class name: The class name should begin with the initial letter capitalized by convention.
  • Body: The class body is surrounded by braces, { }.

Java Object

An Object is a basic unit of Object-Oriented Programming that represents real-life entities. A typical Java program creates many objects, which as you know, interact by invoking methods. The objects are what perform your code, they are the part of your code visible to the viewer/user. An object mainly consists of: 

  • State: It is represented by the attributes of an object. It also reflects the properties of an object.
  • Behavior: It is represented by the methods of an object. It also reflects the response of an object to other objects.
  • Identity: It is a unique name given to an object that enables it to interact with other objects.
  • Method: A method is a collection of statements that perform some specific task and return the result to the caller. A method can perform some specific task without returning anything. Methods allow us to reuse the code without retyping it, which is why they are considered time savers. In Java, every method must be part of some class, which is different from languages like C, C++, and Python. 

Example:

Java
// Java Program to demonstrate // Use of Class and Objects  // Class Declared public class Employee {     // Instance variables (non-static)     private String name;     private float salary;      // Constructor     public Employee(String name, float salary) {         this.name = name;         this.salary = salary;     }      // getters method     public String getName() { return name; }     public float getSalary() { return salary; }      // setters method     public void setName(String name) { this.name = name; }     public void setSalary(float salary) { this.salary = salary; }      // Instance method     public void displayDetails() {         System.out.println("Employee: " + name);         System.out.println("Salary: " + salary);     }      public static void main(String[] args) {         Employee emp = new Employee("Geek", 10000.0f);         emp.displayDetails();     } } 

Output
Employee: Geek Salary: 10000.0 

Note: For more information, please refer to the article - Classes and Object.


The below diagram demonstrates the Java OOPs Concepts


Method and Method Passing

A method is a collection of statements that perform specific tasks and return a result to the caller. It can be declared with or without arguments, depending on the requirements. A method can take input values, perform operations, and return a result.

Example:

Java
// Class Method and Method Passing class Student {     private int id;         private String name;          // Constructor for initialization     public Student(int id, String name) {         this.id = id;         this.name = name;     }          // method demonstrating parameter passing     public void printStudent(String header) {         System.out.println(header);         System.out.println("ID: " + getId());         System.out.println("Name: " + getName());     }          // Getter methods     public int getId() { return id; }     public String getName() { return name; } }  class Main {     public static void main(String[] args) {         // Proper initialization         Student obj = new Student(28, "Geek");           // Method with parameter         obj.printStudent("Student Details:");      } } 

Output
Student Details: ID: 28 Name: Geek 


4 Pillars of Java OOPs Concepts

Object-Oriented-Programming-(OOPs)-Concept-in-Java


1. Abstraction

Data Abstraction is the property by virtue of which only the essential details are displayed to the user. The trivial or non-essential units are not displayed to the user. Data Abstraction may also be defined as the process of identifying only the required characteristics of an object, ignoring the irrelevant details. The properties and behaviors of an object differentiate it from other objects of similar type and also help in classifying/grouping the object.

Real-life Example: Consider a real-life example of a man driving a car. The man only knows that pressing the accelerators will increase the car speed or applying brakes will stop the car, but he does not know how on pressing the accelerator, the speed is actually increasing. He does not know about the inner mechanism of the car or the implementation of the accelerators, brakes etc. in the car. This is what abstraction is. 

Note: In Java, abstraction is achieved by interfaces and abstract classes. We can achieve 100% abstraction using interfaces.

Example:

Java
// Abstract class representing a Vehicle (hiding implementation details) abstract class Vehicle {     // Abstract methods (what it can do)     abstract void accelerate();     abstract void brake();          // Concrete method (common to all vehicles)     void startEngine() {         System.out.println("Engine started!");     } }  // Concrete implementation (hidden details) class Car extends Vehicle {     @Override     void accelerate() {         System.out.println("Car: Pressing gas pedal...");         // Hidden complex logic: fuel injection, gear shifting, etc.     }          @Override     void brake() {         System.out.println("Car: Applying brakes...");         // Hidden logic: hydraulic pressure, brake pads, etc.     } }  public class Main {     public static void main(String[] args) {         Vehicle myCar = new Car();         myCar.startEngine();           myCar.accelerate();            myCar.brake();             } } 


Note: To learn more about the Abstraction refer to the Abstraction in Java article


2. Encapsulation

It is defined as the wrapping up of data under a single unit. It is the mechanism that binds together the code and the data it manipulates. Another way to think about encapsulation is that it is a protective shield that prevents the data from being accessed by the code outside this shield. 

  • Technically, in encapsulation, the variables or the data in a class is hidden from any other class and can be accessed only through any member function of the class in which they are declared.
  • In encapsulation, the data in a class is hidden from other classes, which is similar to what data-hiding does. So, the terms "encapsulation" and "data-hiding" are used interchangeably.
  • Encapsulation can be achieved by declaring all the variables in a class as private and writing public methods in the class to set and get the values of the variables.

Example:

Java
// Encapsulation using private modifier  class Employee {     // Private fields (encapsulated data)     private int id;     private String name;      // Setter methods      public void setId(int id) {         this.id = id;     }      public void setName(String name) {         this.name = name;     }      // Getter methods     public int getId() {         return id;     }      public String getName() {         return name;     } }  public class Main {     public static void main(String[] args) {         Employee emp = new Employee();                  // Using setters         emp.setId(101);         emp.setName("Geek");          // Using getters         System.out.println("Employee ID: " + emp.getId());         System.out.println("Employee Name: " + emp.getName());     } } 

Output
Employee ID: 101 Employee Name: Geek 

Note: To learn more about topic refer to Encapsulation in Java article.


3. Inheritance 

Inheritance is an important pillar of OOP (Object Oriented Programming). It is the mechanism in Java by which one class is allowed to inherit the features (fields and methods) of another class. We are achieving inheritance by using extends keyword. Inheritance is also known as "is-a" relationship.

Let us discuss some frequently used important terminologies:

  • Superclass: The class whose features are inherited is known as superclass (also known as base or parent class).
  • Subclass: The class that inherits the other class is known as subclass (also known as derived or extended or child class). The subclass can add its own fields and methods in addition to the superclass fields and methods.
  • Reusability: Inheritance supports the concept of "reusability", i.e. when we want to create a new class and there is already a class that includes some of the code that we want, we can derive our new class from the existing class. By doing this, we are reusing the fields and methods of the existing class.

Example:

Java
// Superclass (Parent) class Animal {     void eat() {         System.out.println("Animal is eating...");     }      void sleep() {         System.out.println("Animal is sleeping...");     } }  // Subclass (Child) - Inherits from Animal class Dog extends Animal {     void bark() {         System.out.println("Dog is barking!");     } }  public class Main {     public static void main(String[] args) {         Dog myDog = new Dog();          // Inherited methods (from Animal)         myDog.eat();             myDog.sleep();            // Child class method         myDog.bark();        } } 

Output
Animal is eating... Animal is sleeping... Dog is barking! 

Note: To learn more about topic refer to Inheritance in Java article.


4. Polymorphism

It refers to the ability of object-oriented programming languages to differentiate between entities with the same name efficiently. This is done by Java with the help of the signature and declaration of these entities. The ability to appear in many forms is called polymorphism.

Example:

Java
sleep(1000) //millis sleep(1000,2000) //millis,nanos 

Types of Polymorphism

Polymorphism in Java is mainly of 2 types as mentioned below: 

  1. Method Overloading
  2. Method Overriding 

Method Overloading and Method Overriding

1. Method Overloading: Also, known as compile-time polymorphism, is the concept of Polymorphism where more than one method share the same name with different signature(Parameters) in a class. The return type of these methods can or cannot be same.

2. Method Overriding: Also, known as run-time polymorphism, is the concept of Polymorphism where method in the child class has the same name, return-type and parameters as in parent class. The child class provides the implementation in the method already written.

Below is the implementation of both the concepts:

Java
// Java Program to Demonstrate // Method Overloading and Overriding  // Parent Class class Parent {     // Overloaded method (compile-time polymorphism)     public void func() {         System.out.println("Parent.func()");     }      // Overloaded method (same name, different parameter)     public void func(int a) {         System.out.println("Parent.func(int): " + a);     } }  // Child Class class Child extends Parent {     // Overrides Parent.func(int) (runtime polymorphism)     @Override     public void func(int a) {         System.out.println("Child.func(int): " + a);     } }  public class Main {     public static void main(String[] args) {         Parent parent = new Parent();         Child child = new Child();         // Dynamic dispatch         Parent polymorphicObj = new Child();            // Method Overloading (compile-time)         parent.func();                parent.func(10);              // Method Overriding (runtime)         child.func(20);               // Polymorphism in action         polymorphicObj.func(30);       } } 

Output
Parent.func() Parent.func(int): 10 Child.func(int): 20 Child.func(int): 30 


Advantage of OOPs over Procedure-Oriented Programming Language

Object-oriented programming (OOP) offers several key advantages over procedural programming:

  • By using objects and classes, you can create reusable components, leading to less duplication and more efficient development.
  • It provides a clear and logical structure, making the code easier to understand, maintain, and debug.
  • OOP supports the DRY (Don't Repeat Yourself) principle.This principle encourages minimizing code repetition, leading to cleaner, more maintainable code. Common functionalities are placed in a single location and reused, reducing redundancy.
  • By reusing existing code and creating modular components, OOP allows for quicker and more efficient application development

Disadvantages of OOPs

  • OOP has concepts like classes, objects, inheritance etc. For beginners, this can be confusing and takes time to learn.
  • If we write a small program, using OOP can feel too heavy. We might have to write more code than needed just to follow the OOP structure.
  • The code is divided into different classes and layers, so in this, finding and fixing bugs can sometimes take more time.
  • OOP creates a lot of objects, so it can use more memory compared to simple programs written in a procedural way.

Conclusion

The Object Oriented Programming (OOPs) concept in Java is a powerful way to organize and write code. It uses key ideas like classes, objects, inheritance, polymorphism, encapsulation, and abstraction to create flexible and reusable code.

By using the Java OOPs concept, programmers can build complex applications more efficiently, making the code easier to manage, understand, and modify. Overall, Java's OOPs concepts help in creating robust and scalable software solutions.


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Classes and Objects in Java

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    • Java OOP(Object Oriented Programming) Concepts
      Java Object-Oriented Programming (OOPs) is a fundamental concept in Java that every developer must understand. It allows developers to structure code using classes and objects, making it more modular, reusable, and scalable. The core idea of OOPs is to bind data and the functions that operate on it,
      13 min read

    • Classes and Objects in Java
      In Java, classes and objects are basic concepts of Object Oriented Programming (OOPs) that are used to represent real-world concepts and entities. The class represents a group of objects having similar properties and behavior, or in other words, we can say that a class is a blueprint for objects, wh
      12 min read

    • Java Constructors
      In Java, constructors play an important role in object creation. A constructor is a special block of code that is called when an object is created. Its main job is to initialize the object, to set up its internal state, or to assign default values to its attributes. This process happens automaticall
      10 min read

    • Object Class in Java
      Object class in Java is present in java.lang package. Every class in Java is directly or indirectly derived from the Object class. If a class does not extend any other class then it is a direct child class of the Java Object class and if it extends another class then it is indirectly derived. The Ob
      8 min read

    • Abstraction in Java
      Abstraction in Java is the process of hiding the implementation details and only showing the essential details or features to the user. It allows to focus on what an object does rather than how it does it. The unnecessary details are not displayed to the user. Key features of abstraction: Abstractio
      10 min read

    • Encapsulation in Java
      Encapsulation is one of the core concepts in Java Object-Oriented Programming (OOP). It is the process of wrapping data (variables) and methods that operate on the data into a single unit, i.e., a class. Encapsulation is used to hide the internal implementation details of a class. This technique ens
      10 min read

    • Inheritance in Java
      Java Inheritance is a fundamental concept in OOP(Object-Oriented Programming). It is the mechanism in Java by which one class is allowed to inherit the features(fields and methods) of another class. In Java, Inheritance means creating new classes based on existing ones. A class that inherits from an
      14 min read

    • Polymorphism in Java
      Polymorphism in Java is one of the core concepts in object-oriented programming (OOP) that allows objects to behave differently based on their specific class type. The word polymorphism means having many forms, and it comes from the Greek words poly (many) and morph (forms), this means one entity ca
      7 min read

    • Method Overloading in Java
      In Java, Method Overloading allows us to define multiple methods with the same name but different parameters within a class. This difference can be in the number of parameters, the types of parameters, or the order of those parameters. Method overloading in Java is also known as Compile-time Polymor
      10 min read

    • Overriding in Java
      Overriding in Java occurs when a subclass or child class implements a method that is already defined in the superclass or base class. When a subclass provides its own version of a method that is already defined in its superclass, we call it method overriding. The subclass method must match the paren
      15 min read

    • Java Packages
      Packages in Java are a mechanism that encapsulates a group of classes, sub-packages, and interfaces. Packages are used for: Prevent naming conflicts by allowing classes with the same name to exist in different packages, like college.staff.cse.Employee and college.staff.ee.Employee.They make it easie
      9 min read

    Java Interfaces

    • Java Interface
      An Interface in Java programming language is defined as an abstract type used to specify the behaviour of a class. An interface in Java is a blueprint of a behaviour. A Java interface contains static constants and abstract methods. Key Properties of Interface: The interface in Java is a mechanism to
      13 min read

    • Interfaces and Inheritance in Java
      A class can extend another class and can implement one and more than one Java interface. Also, this topic has a major influence on the concept of Java and Multiple Inheritance. Example: [GFGTABS] Java //Driver Code Starts{ // A class can implement multiple interfaces import java.io.*; //Driver Code
      7 min read

    • Java Class vs Interfaces
      In Java, the difference between a class and an interface is syntactically similar; both contain methods and variables, but they are different in many aspects. The main difference is, A class defines the state of behaviour of objects.An interface defines the methods that a class must implement.Class
      5 min read

    • Java Functional Interfaces
      A functional interface in Java is an interface that contains only one abstract method. Functional interfaces can have multiple default or static methods, but only one abstract method. Runnable, ActionListener, and Comparator are common examples of Java functional interfaces. From Java 8 onwards, lam
      7 min read

    • Nested Interface in Java
      We can declare interfaces as members of a class or another interface. Such an interface is called a member interface or nested interface. Interfaces declared outside any class can have only public and default (package-private) access specifiers. In Java, nested interfaces (interfaces declared inside
      5 min read

    • Marker Interface in Java
      Marker Interface in Java is an empty interface means having no field or methods. Examples of marker interface are Serializable, Cloneable and Remote interface. All these interfaces are empty interfaces. Example: [GFGTABS] Java //Driver Code Starts{ interface Serializable { // Marker Interface } //Dr
      4 min read

    • Java Comparator Interface
      The Comparator interface in Java is used to sort the objects of user-defined classes. The Comparator interface is present in java.util package. This interface allows us to define custom comparison logic outside of the class for which instances we want to sort. The comparator interface is useful when
      6 min read

    Java Collections

    • Collections in Java
      Any group of individual objects that are represented as a single unit is known as a Java Collection of Objects. In Java, a separate framework named the "Collection Framework" has been defined in JDK 1.2 which holds all the Java Collection Classes and Interface in it. In Java, the Collection interfac
      15+ min read

    • Collections Class in Java
      Collections class in Java is one of the utility classes in Java Collections Framework. The java.util package contains the Collections class in Java. Java Collections class is used with the static methods that operate on the collections or return the collection. All the methods of this class throw th
      13 min read

    • Collection Interface in Java
      The Collection interface in Java is a core member of the Java Collections Framework located in the java.util package. It is one of the root interfaces of the Java Collection Hierarchy. The Collection interface is not directly implemented by any class. Instead, it is implemented indirectly through it
      6 min read

    • Java List Interface
      The List Interface in Java extends the Collection Interface and is a part of the java.util package. It is used to store the ordered collections of elements. In a Java List, we can organize and manage the data sequentially. Key Features: Maintained the order of elements in which they are added.Allows
      15+ min read

    • ArrayList in Java
      Java ArrayList is a part of the collections framework and it is a class of java.util package. It provides us with dynamic-sized arrays in Java. The main advantage of ArrayList is that, unlike normal arrays, we don't need to mention the size when creating ArrayList. It automatically adjusts its capac
      10 min read

    • Vector Class in Java
      The Vector class in Java implements a growable array of objects. Vectors were legacy classes, but now it is fully compatible with collections. It comes under java.util package and implement the List interface. Key Features of Vector: It expands as elements are added.Vector class is synchronized in n
      12 min read

    • LinkedList in Java
      Linked List is a part of the Collection framework present in java.util package. This class is an implementation of the LinkedList data structure which is a linear data structure where the elements are not stored in contiguous locations and every element is a separate object with a data part and addr
      13 min read

    • Stack Class in Java
      The Java Collection framework provides a Stack class, which implements a Stack data structure. The class is based on the basic principle of LIFO (last-in-first-out). Besides the basic push and pop operations, the class also provides three more functions, such as empty, search, and peek. The Stack cl
      12 min read

    • Set in Java
      The Set Interface is present in java.util package and extends the Collection interface. It is an unordered collection of objects in which duplicate values cannot be stored. It is an interface that implements the mathematical set. This interface adds a feature that restricts the insertion of duplicat
      14 min read

    • Java HashSet
      HashSet in Java implements the Set interface of Collections Framework. It is used to store the unique elements and it doesn't maintain any specific order of elements. Can store the Null values.Uses HashMap (implementation of hash table data structure) internally.Also implements Serializable and Clon
      12 min read

    • TreeSet in Java
      TreeSet is one of the most important implementations of the SortedSet interface in Java that uses a Tree(red - black tree) for storage. The ordering of the elements is maintained by a set using their natural ordering whether or not an explicit comparator is provided. This must be consistent with equ
      13 min read

    • Java LinkedHashSet
      LinkedHashSet in Java implements the Set interface of the Collection Framework. It combines the functionality of a HashSet with a LinkedList to maintain the insertion order of elements. Stores unique elements only.Maintains insertion order.Provides faster iteration compared to HashSet.Allows null el
      8 min read

    • Queue Interface In Java
      The Queue Interface is a part of java.util package and extends the Collection interface. It stores and processes the data in order means elements are inserted at the end and removed from the front. Key Features: Most implementations, like PriorityQueue, do not allow null elements.Implementation Clas
      12 min read

    • PriorityQueue in Java
      The PriorityQueue class in Java is part of the java.util package. It implements a priority heap-based queue that processes elements based on their priority rather than the FIFO (First-In-First-Out) concept of a Queue. Key Points: The PriorityQueue is based on the Priority Heap. The elements of the p
      9 min read

    • Deque Interface in Java
      Deque Interface present in java.util package is a subtype of the queue interface. The Deque is related to the double-ended queue that supports adding or removing elements from either end of the data structure. It can either be used as a queue(first-in-first-out/FIFO) or as a stack(last-in-first-out/
      10 min read

    • Map Interface in Java
      In Java, the Map Interface is part of the java.util package and represents a mapping between a key and a value. The Java Map interface is not a subtype of the Collections interface. So, it behaves differently from the rest of the collection types. Key Features: No Duplicates in Keys: Keys should be
      12 min read

    • HashMap in Java
      In Java, HashMap is part of the Java Collections Framework and is found in the java.util package. It provides the basic implementation of the Map interface in Java. HashMap stores data in (key, value) pairs. Each key is associated with a value, and you can access the value by using the corresponding
      15+ min read

    • Java LinkedHashMap
      LinkedHashMap in Java implements the Map interface of the Collections Framework. It stores key-value pairs while maintaining the insertion order of the entries. It maintains the order in which elements are added. Stores unique key-value pairs.Maintains insertion order.Allows one null key and multipl
      7 min read

    • Hashtable in Java
      Hashtable class, introduced as part of the Java Collections framework, implements a hash table that maps keys to values. Any non-null object can be used as a key or as a value. To successfully store and retrieve objects from a hashtable, the objects used as keys must implement the hashCode method an
      13 min read

    • Java Dictionary Class
      Dictionary class in Java is an abstract class that represents a collection of key-value pairs, where keys are unique and used to access the values. It was part of the Java Collections Framework and it was introduced in Java 1.0 but has been largely replaced by the Map interface since Java 1.2. Store
      5 min read

    • SortedSet Interface in Java with Examples
      The SortedSet interface is present in java.util package extends the Set interface present in the collection framework. It is an interface that implements the mathematical set. This interface contains the methods inherited from the Set interface and adds a feature that stores all the elements in this
      9 min read

    • Java Comparator Interface
      The Comparator interface in Java is used to sort the objects of user-defined classes. The Comparator interface is present in java.util package. This interface allows us to define custom comparison logic outside of the class for which instances we want to sort. The comparator interface is useful when
      6 min read

    • Java Comparable Interface
      The Comparable interface in Java is used to define the natural ordering of objects for a user-defined class. It is part of the java.lang package and it provides a compareTo() method to compare instances of the class. A class has to implement a Comparable interface to define its natural ordering. Exa
      4 min read

    • Java Comparable vs Comparator
      In Java, both Comparable and Comparator interfaces are used for sorting objects. The main difference between Comparable and Comparator is: Comparable: It is used to define the natural ordering of the objects within the class.Comparator: It is used to define custom sorting logic externally.Difference
      5 min read

    • Java Iterator
      An Iterator in Java is an interface used to traverse elements in a Collection sequentially. It provides methods like hasNext(), next(), and remove() to loop through collections and perform manipulation. An Iterator is a part of the Java Collection Framework, and we can use it with collections like A
      7 min read

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