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Java Multithreading Tutorial

Last Updated : 25 Mar, 2025
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Threads are the backbone of multithreading. We are living in the real world which in itself is caught on the web surrounded by lots of applications. With the advancement in technologies, we cannot achieve the speed required to run them simultaneously unless we introduce the concept of multi-tasking efficiently. It is achieved by the concept of thread.

Java-Multithreading-Tutorial

Real-life Example of Java Multithreading

Suppose you are using two tasks at a time on the computer, be it using Microsoft Word and listening to music. These two tasks are called processes . So you start typing in Word and at the same time start music app, this is called multitasking . Now you committed a mistake in a Word and spell check shows exception, this means Word is a process that is broken down into sub-processes. Now if a machine is dual-core then one process or task is been handled by one core and music is been handled by another core.

In the above example, we come across both multiprocessing and multithreading. These are somehow indirectly used to achieve multitasking. In this way the mechanism of dividing the tasks is called multithreading in which every process or task is called by a thread where a thread is responsible for when to execute, when to stop and how long to be in a waiting state. Hence, a thread is the smallest unit of processing whereas multitasking is a process of executing multiple tasks at a time.

Multitasking is being achieved in two ways :

  1. Multiprocessing : Process-based multitasking is a heavyweight process and occupies different address spaces in memory. Hence, while switching from one process to another, it will require some time be it very small, causing a lag because of switching. This happens as registers will be loaded in memory maps and the list will be updated.
  2. Multithreading : Thread-based multitasking is a lightweight process and occupies the same address space. Hence, while switching cost of communication will be very less.

Below is the Lifecycle of a Thread been illustrated

  1. New : When a thread is just created.
  2. Runnable : When a start() method is called over thread processed by the thread scheduler.
    • Case A: Can be a running thread
    • Case B: Can not be a running thread
  3. Running : When it hits case 1 means the scheduler has selected it to be run the thread from runnable state to run state.
  4. Blocked : When it hits case 2 meaning the scheduler has selected not to allow a thread to change state from runnable to run.
  5. Terminated : When the run() method exits or stop() method gets called.

If we do incorporate threads in operating systems one can perceive that the process scheduling algorithms in operating systems are strongly deep-down working on the same concept incorporating thread in Gantt charts . A few of the most popular are listed below which wraps up all of them and are used practically in software development.

  • First In First Out
  • Last In First Out
  • Round Robin Scheduling

Now Imagine the concept of Deadlock in operating systems with threads – how the switching is getting computed over internally if one only has an overview of them.

So far we have understood multithreading and thread conceptually, so we can conclude advantages of multithreading before moving to any other concept or getting to programs in multithreading.

  • The user is not blocked as threads are independent even if there is an issue with one thread then only the corresponding process will be stopped rest all the operations will be computed successfully.
  • Saves time as too many operations are carried over at the same time causing work to get finished as if threads are not used the only one process will be handled by the processor.
  • Threads are independent though sharing the same address space.

So we have touched all main concepts of multithreading but the question striving in the head is left. why do we need it, where to use it and how? Now, we will discuss all three scenarios why multithreading is needed and where it is implemented via the help of programs in which we will be further learning more about threads and their methods. We need multithreading in four scenarios as listed.

  • Thread Class
  • Mobile applications
    • Asynchronous thread
  • Web applications
  • Game Development

Note: By default we only have one main thread which is responsible for main thread exception as you have encountered even without having any prior knowledge of multithreading

Two Ways to Implement Multithreading

  • Using Thread Class
  • Using Runnable Interface

Method 1: Using Thread Class

Java provides Thread class to achieve programming invoking threads thereby some major methods of thread class are shown below in the tabular format with which we deal frequently along the action performed by them.

Methods Action Performed
isDaemon() It checks whether the current thread is daemon or not
start() It starts the execution of the thread
run() It does the executable operations statements in the body of this method over a thread
sleep() It is a static method that puts the thread to sleep for a certain time been passed as an argument to it
wait() It sets the thread back in waiting state.
notify() It gives out a notification to one thread that is in waiting state
notifyAll() It gives out a notification to all the thread in the waiting state
setDaemon() It set the current thread as Daemon thread
stop() It is used to stop the execution of the thread
resume() It is used to resume the suspended thread.

Pre-requisites: Basic syntax and methods to deal with threads

Now let us come up with how to set the name of the thread. By default, threads are named thread-0, thread-1, and so on. But there is also a method that is often used  as setName() method. Also corresponding to it there is a method getName() which returns the name of the thread be it default or settled already by using setName() method. The syntax is as follows:

Syntax:

(a) Returning the name of the thread

public String getName() ;

(b) Changing the name of the thread

 public void setName(String name);

Taking a step further, let us dive into the implementation part to understand more concepts about multithreading. So, there are basically two ways of implementing multithreading:

Illustration: Consider if one has to multiply all elements by 2 and there are 500 elements in an array.

Examples

Java
// Case 1 // Java Program to illustrate Creation and execution of // thread via start() and run() method in Single inheritance  // Class 1 // Helper thread Class extending main Thread Class class MyThread1 extends Thread {      // Method inside MyThread2     // run() method which is called as     // soon as thread is started     public void run()     {          // Print statement when the thread is called         System.out.println("Thread1 is running");     } }  // Class 2 // Main thread Class extending main Thread Class class MyThread2 extends Thread {      // Method inside MyThread2     // run() method which is called      // as soon as thread is started     public void run()     {          // run() method which is called as soon as thread is         // started          // Print statement when the thread is called         System.out.println("Thread2 is running");     } }  // Class 3 // Main Class class GFG {      // Main method     public static void main(String[] args)     {          // Creating a thread object of our thread class         MyThread1 obj1 = new MyThread1();         MyThread2 obj2 = new MyThread2();          // Getting the threads to the run state          // This thread will transcend from runnable to run         // as start() method will look for run() and execute         // it         obj1.start();          // This thread will also transcend from runnable to         // run as start() method will look for run() and         // execute it         obj2.start();     } } 
Java
// Case 2 // Java Program to illustrate Difference between Runnable // & Non-runnable Threads And Single Inheritance  // Class 1 // Helper thread Class extending main Thread Class class MyThread1 extends Thread {      // Method inside MyThread2     // run() method which is called as soon as thread is     // started     public void run() {          // Print statement when the thread is called         System.out.println("Thread 1 is running");     } }  // Class 2 // Main thread Class extending main Thread Class class MyThread2 extends Thread {      // Method     public void show() {          // Print statement when thread is called         System.out.println("Thread 2");     } }  // Class 3 // Main Class class GFG {      // Main method     public static void main(String[] args) {          // Creating a thread object of our thread class         MyThread1 obj1 = new MyThread1();         MyThread2 obj2 = new MyThread2();          // Getting the threads to the run state          // This thread will transcend from runnable to run         // as start() method will look for run() and execute         // it         obj1.start();          // This thread will now look for run() method which is absent         // Thread is simply created not runnable         obj2.start();     } } 
Java
// Java Program to illustrate difference between  // start() method thread vs show() method   // Class 1 // Helper thread Class extending main Thread Class class MyThread1 extends Thread {      // Method inside MyThread2     // run() method which is called as soon as thread is     // started     public void run() {          // Print statement when the thread is called         System.out.println("Thread 1 is running");     } }  // Class 2 // Main thread Class extending main Thread Class class MyThread2 extends Thread {      // Method     public void show() {          // Print statement when thread is called         System.out.println("Thread 2");     } }  // Class 3 // Main Class class GFG {      // Main method     public static void main(String[] args) {          // Creating a thread object of our thread class         MyThread1 obj1 = new MyThread1();         MyThread2 obj2 = new MyThread2();          // Getting the threads to the run state          // This thread will transcend from runnable to run         // as start() method will look for run() and execute         // it         obj1.start();          // This thread is simply a function call as         // no start() method is executed so here only         // thread is created only followed by call         obj2.show();     } } 

Output:

Case 1:

Thread1 is running
Thread2 is running

Here we have created our two thread classes for each thread. In the main method , we are simply creating objects of these thread classes where objects are now threads. So in main , we call thread using start() method over both the threads. Now start() method starts the thread and lookup for their run() method to run. Here both of our thread classes were having run()  methods, so both threads are put to run state from runnable by the scheduler, and output on the console is justified.

Case 2:

Thread 1 is running

Here we have created our two thread classes for each thread. In the main method, we are simply creating objects of these thread classes where objects are now threads. So in main, we call thread using start() method over both the threads. Now start() method starts the thread and lookup their run() method to run. Here only class 1 is having the run() method to make the thread transcend from runnable to run state to execute whereas thread 2 is only created but not put to run state by the scheduler as its corresponding run() method was missing. Hence, only thread 1 is called rest thread 2 is created only and is in the runnable state later blocked by scheduler because the corresponding run() method was missing.

Case 3:

Thread 2
Thread 1 is running

Method 2: Using Runnable Interface

Another way to achieve multithreading in java is via the Runnable interface. Here as we have seen in the above example in way 1 where Thread class is extended. Here Runnable interface being a functional interface has its own run() method. Here classes are implemented to the Runnable interface. Later on, in the main() method, Runnable reference is created for the classes that are implemented in order to make bondage with Thread class to run our own corresponding run() methods.

Further, while creating an object of Thread class we will pass these references in Thread class as its constructor allows only one runnable object, which is passed as a parameter while creating Thread class object in a main() method. Now lastly just like what we did in Thread class, start() method is invoked over the runnable object who are now already linked with Thread class objects, so the execution begins for our run() methods in case of Runnable interface. It is shown in the program below as follows:

Example:

Java
// Java Program to illustrate Runnable Interface in threads // as multiple inheritance is not allowed  // Importing basic packages import java.io.*; import java.util.*;  // Class 1 // Helper class implementing Runnable interface class MyThread1 implements Runnable {      // run() method inside this class     public void run()     {         // Iterating to get more execution of threads         for (int i = 0; i < 5; i++) {              // Print statement whenever run() method             // of this class is called             System.out.println("Thread1");              // Getting sleep method in try block to             // check for any exceptions             try {                 // Making the thread pause for a certain                 // time using sleep() method                 Thread.sleep(1000);             }              // Catch block to handle the exceptions             catch (Exception e) {             }         }     } }  // Class 2 // Helper class implementing Runnable interface class MyThread2 implements Runnable {      // run() method inside this class     public void run()     {         for (int i = 0; i < 5; i++) {              // Print statement whenever run() method             // of this class is called             System.out.println("Thread2");              // Getting sleep method in try block to             // check for any exceptions             try {                  // Making the thread pause for a certain                 // time                 // using sleep() method                 Thread.sleep(1000);             }              // Catch block to handle the exceptions             catch (Exception e) {             }         }     } }  // Class 3 // Main class public class GFG {      // Main driver method     public static void main(String[] args)     {          // Creating reference of Runnable to         // our classes above in main() method         Runnable obj1 = new MyThread1();         Runnable obj2 = new MyThread2();          // Creating reference of thread class         // by passing object of Runnable in constructor of         // Thread class         Thread t1 = new Thread(obj1);         Thread t2 = new Thread(obj2);          // Starting the execution of our own run() method         // in the classes above         t1.start();         t2.start();     } } 

Output
Thread2 Thread1 Thread2 Thread1 Thread2 Thread1 Thread2 Thread1 Thread2 Thread1

Points to remember: Whenever you wanted to create threads, there are only two ways:

  1. Extending the class
  2. Implementing the interface which is runnable

Make sure to create an object of threads in which you have to pass the object of runnable

Special Methods of Threads

Now let us discuss various methods that are there for threads. Here we will be discussing major methods in order to have a practical understanding of threads and multithreading which are sequential as follows:

  1. start() Method
  2. suspend() Method
  3. stop() Method
  4. wait() Method
  5. notify() Method
  6. notifyAll() Method
  7. sleep() Method
    • Output Without sleep() Method
    • Output with sleep() method in Serial Execution Processes (Blocking methods approach)
    • Output with sleep() method in Parallel Execution Processes (Unblocking methods approach)
  8. join() Method

Note: For naive users in multithreading where threads are backbone go through Program 4 to get very basics of threads, how to start, make it hold, or terminate then only toggle to program 1 and rest as follows.

Implementation:

Java
// Example 1 // Java Program to illustrate Output Without sleep() Method  // Class 1 // Helper Class 1 class Shot extends Thread {      // Method 1     public void show() {          // Iterating to print more number of times         for (int i = 0; i < 5; i++) {              // Print statement whenever method             // of this class is called             System.out.println("Shot");          }     } }  // Class 2 // Helper Class 2 class Miss extends Thread {      // Method 2     public void show() {          // Iterating to print more number of times         for (int i = 0; i < 5; i++) {              // Print statement whenever method             // of this class is called             System.out.println("Miss");          }     }  }  // Class 3 // Main class public class GFG {      // Method 3     // Main method     public static void main(String[] args) {          // Creating objects in the main() method         // of class 1 and class 2         Shot obj1 = new Shot();         Miss obj2 = new Miss();          // Calling methods of the class 1 and class 2         obj1.show();         obj2.show();      } } 
Java
// Example 2 // Java Program to illustrate Output Using sleep() Method // in Serial Execution  // Class 1 // Helper Class 1 class Shot extends Thread {      // Method 1     // public void show() {     public void show()     {          // Iterating to print more number of times         for (int i = 0; i < 5; i++) {              // Print statement             System.out.println("Shot");              // Making thread to sleep using sleep() method              // Try-catch block for exceptions             try {                 Thread.sleep(1000);             }             catch (Exception e) {             }         }     } }  // Class 2 // Helper Class 2 Hello class Miss extends Thread {      // Method 2     // public void show() {     public void show()     {          // Iterating to print more number of times         for (int i = 0; i < 5; i++) {              // Print statement             System.out.println("Miss");              // Making thread to sleep using sleep() method              // Try-catch block for exceptions             try {                 Thread.sleep(1000);             }             catch (Exception e) {             }         }     } }  // Class 3 // Main class public class GFG {      // Method 3     // Main method     public static void main(String[] args)     {          // Creating objects in the main() method         Shot obj1 = new Shot();         Miss obj2 = new Miss();          // Starting the thread objects         obj1.start();         obj2.start();          // Calling methods of class 1 and class 2         obj1.show();         obj2.show();     } } 
Java
// Example 3 // Java Program to illustrate Output Using sleep() Method // in Parallel Execution  // Class 1 // Helper Class 1 class Shot extends Thread {      // Method 1     // public void show() {     public void run()     {          // Iterating to print more number of times         for (int i = 0; i < 5; i++) {              // Print statement             System.out.println("Shot");              // Making thread to sleep using sleep() method              // Try catch block for exceptions             try {                 Thread.sleep(1000);             }             catch (Exception e) {             }         }     } }  // Class 2 // Helper Class 2 Hello class Miss extends Thread {      // Method 2     // public void show() {     public void run()     {          // Iterating to print more number of times         for (int i = 0; i < 5; i++) {              // Print statement             System.out.println("Miss");              // Making thread to sleep using sleep() method              // Try catch block for exceptions             try {                 Thread.sleep(1000);             }             catch (Exception e) {             }         }     } }  // Class 3 // Main class public class GFG {      // Method 3     // Main method     public static void main(String[] args)     {          // Creating objects in the main() method         Shot obj1 = new Shot();         Miss obj2 = new Miss();          // Starting the thread objects         // using start() method          // start() method calls the run() method         // automatically         obj1.start();         obj2.start();     } } 

Output:

Case 1:

Shot
Shot
Shot
Shot
Shot
Miss
Miss
Miss
Miss
Miss

Case 2: V ideo output

Shot
Shot
Shot
Shot
Shot
Miss
Miss
Miss
Miss
Miss

Case 3: Video output

Shot
Miss
Shot
Miss
Shot
Miss
Shot
Miss
Shot
Miss

Note: There is no priority been set for threads for which as per the order of execution of threads outputs will vary so do remember this drawback of multithreading of different outputs leading to data inconsistency issues which we will be discussing in-depth in the later part under synchronization in threads.

Priorities in Threads

Priorities in threads is a concept where each thread is having a priority which is represented by numbers ranging from 1 to 10.

  • The default priority is set to 5 as excepted.
  • Minimum priority is set to 1.
  • Maximum priority is set to 10.

Here 3 constants are defined in it namely as follows:

  1. public static int NORM_PRIORITY
  2. public static int MIN_PRIORITY
  3. public static int MAX_PRIORITY

Let us discuss it with an example to get how internally the work is getting executed. Here we will be using the knowledge gathered above as follows:

  • We will use currentThread() method to get the name of the current thread. User can also use setName() method if he/she wants to make names of thread as per choice for understanding purposes.
  • getName() method will be used to get the name of the thread.
Java
// Java Program to illustrate Priority Threads // Case 1: No priority is assigned (Default priority)  // Importing input output thread class import java.io.*; // Importing Thread class from java.util package import java.util.*;  // Class 1 // Helper Class (Our thread  class) class MyThread extends Thread {      public void run()     {          // Printing the current running thread via getName()         // method using currentThread() method         System.out.println("Running Thread : "                            + currentThread().getName());          // Print and display the priority of current thread         // via currentThread() using getPriority() method         System.out.println("Running Thread Priority : "                            + currentThread().getPriority());     } }  // Class 2 // Main Class class GFG {      // Main driver method     public static void main(String[] args)     {          // Creating objects of MyThread(above class)         // in the main() method         MyThread t1 = new MyThread();         MyThread t2 = new MyThread();          // Case 1: Default Priority no setting         t1.start();         t2.start();     } } 
Java
// Java Program to illustrate Priority Threads // Case 2: NORM_PRIORITY  // Importing input output thread class import java.io.*; // Importing Thread class from java.util package import java.util.*;  // Class 1 // Helper Class (Our thread  class) class MyThread extends Thread {      // run() method to transit thread from     // runnable to run state     public void run()     {          // Printing the current running thread via getName()         // method using currentThread() method         System.out.println("Running Thread : "                            + currentThread().getName());          // Print and display the priority of current thread         // via currentThread() using getPriority() method         System.out.println("Running Thread Priority : "                            + currentThread().getPriority());     } }  // Class 2 // Main Class class GFG {      // Main driver method     public static void main(String[] args)     {          // Creating objects of MyThread(above class)         // in the main() method         MyThread t1 = new MyThread();         MyThread t2 = new MyThread();          // Setting priority to thread via NORM_PRIORITY         // which set priority to 5 as default thread         t1.setPriority(Thread.NORM_PRIORITY);         t2.setPriority(Thread.NORM_PRIORITY);          // Setting default priority using         // NORM_PRIORITY         t1.start();         t2.start();     } } 
Java
// Java Program to illustrate Priority Threads // Case 3: MIN_PRIORITY  // Importing input output thread class import java.io.*; // Importing Thread class from java.util package import java.util.*;  // Class 1 // Helper Class (Our thread  class) class MyThread extends Thread {      // run() method to transit thread from     // runnable to run state     public void run()     {          // Printing the current running thread via getName()         // method using currentThread() method         System.out.println("Running Thread : "                            + currentThread().getName());          // Print and display the priority of current thread         // via currentThread() using getPriority() method         System.out.println("Running Thread Priority : "                            + currentThread().getPriority());     } }  // Class 2 // Main Class class GFG {      // Main driver method     public static void main(String[] args)     {          // Creating objects of MyThread(above class)         // in the main() method         MyThread t1 = new MyThread();         MyThread t2 = new MyThread();          // Setting priority to thread via NORM_PRIORITY         // which set priority to 1 as least priority thread         t1.setPriority(Thread.MIN_PRIORITY);         t2.setPriority(Thread.MIN_PRIORITY);          // Setting default priority using         // NORM_PRIORITY         t1.start();         t2.start();     } } 
Java
// Java Program to illustrate Priority Threads // Case 4: MAX_PRIORITY  // Importing input output thread class import java.io.*; // Importing Thread class from java.util package import java.util.*;  // Class 1 // Helper Class (Our thread  class) class MyThread extends Thread {      // run() method to transit thread from     // runnable to run state     public void run()     {          // Printing the current running thread via getName()         // method using currentThread() method         System.out.println("Running Thread : "                            + currentThread().getName());          // Print and display the priority of current thread         // via currentThread() using getPriority() method         System.out.println("Running Thread Priority : "                            + currentThread().getPriority());     } }  // Class 2 // Main Class class GFG {      // Main driver method     public static void main(String[] args)     {          // Creating objects of MyThread(above class)         // in the main() method         MyThread t1 = new MyThread();         MyThread t2 = new MyThread();          // Setting priority to thread via MAX_PRIORITY         // which set priority to 10 as most priority thread         t1.setPriority(Thread.MAX_PRIORITY);         t2.setPriority(Thread.MAX_PRIORITY);          // Setting default priority using         // MAX_PRIORITY          // Starting the threads using start() method         // which automatically invokes run() method         t1.start();         t2.start();     } } 


Output:

Case 1: Default Priority

Running Thread : Thread-0
Running Thread : Thread-1
Running Thread Priority : 5
Running Thread Priority : 5

Case 2: NORM_PRIORITY

Running Thread : Thread-0
Running Thread : Thread-1
Running Thread Priority : 5
Running Thread Priority : 5

Case 3: MIN_PRIORITY

Running Thread : Thread-0
Running Thread : Thread-1
Running Thread Priority : 1
Running Thread Priority : 1

Case 4: MAX_PRIORITY

Running Thread : Thread-1
Running Thread : Thread-0
Running Thread Priority : 10
Running Thread Priority : 10

Output Explanation :

If we look carefully we do see the outputs for cases 1 and 2 are equivalent. This signifies that when the user is not even aware of the priority threads still NORM_PRIORITY is showcasing the same result as to what default priority is. It is because the default priority of running thread as soon as the corresponding start() method is called is executed as per setting priorities for all the thread to 5 which is equivalent to the priority of NORM case. This is because both the outputs are equivalent to each other. While in case 3 priority is set to a minimum on a scale of 1 to 10 so do the same in case 4 where priority is assigned to 10 on the same scale.

Hence, all the outputs in terms of priorities are justified. Now let us move ahead onto an important aspect of priority threading been incorporated in daily life – Daemon thread

Daemon thread is basically a service provider thread that provides services to the user thread. The scope for this thread start() or be it terminate() is completely dependent on the user’s thread as it supports in the backend for user threads being getting run. As soon as the user thread is terminated daemon thread is also terminated at the same time as being the service provider thread.

Hence, the characteristics of the Daemon thread are as follows:

  • It is only the service provider thread not responsible for interpretation in user threads.
  • So, it is a low-priority thread.
  • It is a dependent thread as it has no existence on its own.
  • JVM terminates the thread as soon as user threads are terminated and come back into play as the user’s thread starts.
  • Yes, you guess the most popular example is garbage collector in java. Some other examples do include ‘finalizer’.

Exceptions: IllegalArgumentException as return type while setting a Daemon thread is boolean so do apply carefully.

Note: To get rid of the exception users thread should only start after setting it to daemon thread. The other way of starting prior setting it to daemon will not work as it will pop-out IllegalArgumentException

As discussed above in the Thread class two most widely used method is as follows:

Daemon Thread Methods Action Performed
isDaemon() It checks whether the current thread is a daemon thread or not
setDaemon() It set the thread to be marked as daemon thread

Let us discuss the implementation of the Daemon thread before jumping onto the garbage collector.

Java
// Java Program to show Working of Daemon Thread // with users threads  import java.io.*; // Importing Thread class from java.util package import java.util.*;  // Class 1 // Helper Class extending Thread class class CheckingMyDaemonThread extends Thread {      // Method     // run() method which is invoked as soon as     // thread start via start()     public void run()     {          // Checking whether the thread is daemon thread or         // not         if (Thread.currentThread().isDaemon()) {              // Print statement when Daemon thread is called             System.out.println(                 "I am daemon thread and I am working");         }          else {              // Print statement whenever users thread is             // called             System.out.println(                 "I am user thread and I am working");         }     } }  // Class 2 // Main Class class GFG {      // Main driver method     public static void main(String[] args)     {          // Creating threads in the main body         CheckingMyDaemonThread t1             = new CheckingMyDaemonThread();         CheckingMyDaemonThread t2             = new CheckingMyDaemonThread();         CheckingMyDaemonThread t3             = new CheckingMyDaemonThread();          // Setting thread named 't2' as our Daemon thread         t2.setDaemon(true);          // Starting all 3 threads using start() method         t1.start();         t2.start();         t3.start();          // Now start() will automatically         // invoke run() method     } } 
Java
// Java Program to show Working of Daemon Thread // with users threads where start() is invoked  // prior before setting thread to Daemon  import java.io.*; // Basically we are importing Thread class // from java.util package import java.util.*;  // Class 1 // Helper Class extending Thread class class CheckingMyDaemonThread extends Thread {      // Method     // run() method which is invoked as soon as     // thread start via start()     public void run()     {          // Checking whether the thread is daemon thread or         // not         if (Thread.currentThread().isDaemon()) {              // Print statement when Daemon thread is called             System.out.println(                 "I am daemon thread and I am working");         }          else {              // Print statement whenever users thread is             // called             System.out.println(                 "I am user thread and I am working");         }     } }  // Class 2 // Main Class class GFG {      // Method     // Main driver method     public static void main(String[] args)     {          // Creating threads objects of above class         // in the main body         CheckingMyDaemonThread t1             = new CheckingMyDaemonThread();         CheckingMyDaemonThread t2             = new CheckingMyDaemonThread();         CheckingMyDaemonThread t3             = new CheckingMyDaemonThread();          // Starting all 3 threads using start() method         t1.start();         t2.start();         t3.start();          // Now start() will automatically invoke run()         // method          // Now at last setting already running thread 't2'         // as our Daemon thread will throw an exception         t2.setDaemon(true);     } } 


Another way to achieve the same is through Thread Group in which as the name suggests multiple threads are treated as a single object and later on all the operations are carried on over this object itself aiding in providing a substitute for the Thread Pool.

Note:

While implementing ThreadGroup do note that ThreadGroup is a part of ‘ java.lang.ThreadGroup’ class not a part of Thread class in java so do peek out constructors and methods of ThreadGroup class before moving ahead keeping a check over deprecated methods in his class so as not to face any ambiguity further.

Here main() method in itself is a thread because of which you do see Exception in main() while running the program because of which system.main thread exception is thrown sometimes while execution of the program.

Synchronization

It is the mechanism that bounds the access of multiple threads to share a common resource hence is suggested to be useful where only one thread at a time is granted the access to run over.

It is implemented in the program by using ‘ synchronized ‘ keyword.

Now let’s finally discuss some advantages and disadvantages of synchronization before implementing the same. For more depth in synchronization, one can also learn object level lock and class level lock and do notice the differences between two to get a fair understanding of the same before implementing the same.

Why Synchronization is Required?

  1. Data inconsistency issues are the primary issue where multiple threads are accessing the common memory which sometimes results in faults in order to avoid that a thread is overlooked by another thread if it fails out.
  2. Data integrity
  3. To work with a common shared resource which is very essential in the real world such as in banking systems.

Note: Do not go for synchronized keyword unless it is most needed, remember this as there is no priority setup for threads, so if the main thread runs before or after other thread the output of the program would be different.

The biggest advantage of synchronization is the increase in idiotic resistance as one can not choose arbitrarily an object to lock on as a result string literal can not be locked or be the content. Hence, these bad practices are not possible to perform on synchronized method block.

As we have seen humongous advantages and get to know how important it is but there comes disadvantage with it.

Disadvantage: Performance issues will arise as during the execution of one thread all the other threads are put to a blocking state and do note they are not in waiting state . This causes a performance drop if the time taken for one thread is too long.

Count-Variable-Shared-Resource

multi-tasking

As perceived from the image in which we are getting that count variable being shared resource is updating randomly. It is because of multithreading for which this concept becomes a necessity.

  • Case 1: If ‘ main thread’ executes first then count will be incremented followed by a ‘ thread T’ in synchronization
  • Case 2: If ‘ thread T ‘ executes first then count will not increment followed by ‘ main thread ‘ in synchronization

Implementation: Let us take a sample program to observe this 0 1 count conflict

Example:

Java
// Java Program to illustrate Output Conflict between // Execution of Main thread vs Thread created  // count = 1 if main thread executes first // count = 1 if created thread executes first  // Importing basic required libraries import java.io.*; import java.util.*;  // Class 1 // Helper Class extending Thread class class MyThread extends Thread {      // Declaring and initializing initial count to zero     int count = 0;      // Method 1     // To increment the count above by unity     void increment() { count++; }      // Method 2     // run method for thread invoked after     // created thread has started     public void run()     {          // Call method in this method         increment();          // Print and display the count         System.out.println("Count : " + count);     } }  // Class 2 public class GFG {      // Main driver method     public static void main(String[] args)     {         // Creating the above our Thread class object         // in the main() method         MyThread t1 = new MyThread();          // start() method to start execution of created         // thread that will look for run() method         t1.start();     } } 

Output:

Output Explanation:

Here the count is incremented to 1 meaning ‘ main thread ‘ has executed prior to ‘ created thread ‘. We have run it many times and compiled and run once again wherein all cases here main thread is executing faster than created thread but do remember output may vary. Our created thread can execute prior to ‘ main thread ‘ leading to ‘Count : 0’ as an output on the console.

Now another topic that arises in dealing with synchronization in threads is Thread safety in java synchronization is the new concept that arises out in synchronization so let us discuss it considering

  • A real-life scenario followed by
  • Pictorial representation as an illustration followed by
  • Technically description and implementation

Real-life Scenario

Suppose a person is withdrawing some amount of money from the bank and at the same time the ATM card registered with the same account number is carrying on withdrawal operation by some other user. Now suppose if withdrawing some amount of money from net banking makes funds in account lesser than the amount which needed to be withdrawal or the other way. This makes the bank unsafe as more funds are debited from the account than was actually present in the account making the bank very unsafe and is not seen in daily life. So what banks do is that they only let one transaction at a time. Once it is over then another is permitted.

Illustration:

Interpreting the same technology as there are two different processes going on which object in case of parallel execution is over headed by threads. Now possessing such traits over threads such that they should look after for before execution or in simpler words making them synchronized. This mechanism is referred to as Thread Safe with the use of the keyword ‘ synchronized ‘ before the common shared method/function to be performed parallel.

Technical Description:

As we know Java has a feature, Multithreading , which is a process of running multiple threads simultaneously. When multiple threads are working on the same data, and the value of our data is changing, that scenario is not thread-safe, and we will get inconsistent results. When a thread is already working on an object and preventing another thread from working on the same object, this process is called Thread-Safety. Now there are several ways to achieve thread-safety in our program namely as follows:

  1. Using Synchronization
  2. Using Volatile Keyword
  3. Using Atomic Variable
  4. Using Final Keyword

Conclusion: Hence, if we are accessing one thread at a time then we can say thread-safe program and if multiple threads are getting accessed then the program is said to be thread-unsafe that is one resource at a time can not be shared by multiple threads at a time.

Implementation:

  • Java Program to illustrate Incomplete Thread Iterations returning counter value to Zero irrespective of iteration bound
  • Java Program to Illustrate Complete Thread Iterations illustrating join() Method
  • Java Program to Illustrate thread-unsafe or non-synchronizing programs as of incomplete iterations
  • Java Program to Illustrate Thread Safe And synchronized Programs as of Complete iterations using ‘ synchronized ‘ Keyword.

Examples

Java
// Example 1 // Java Program to illustrate Incomplete Thread Iterations // Returning Counter Value to Zero  // irrespective of iteration bound  // Importing input output classes import java.io.*;  // Class 1 // Helper Class class TickTock {      // Member variable of this class     int count;      // Method of this Class     // It increments counter value whenever called     public void increment()     {         // Increment count by unity         // i.e count = count + 1;         count++;     }     // }  // Class 2 // Synchronization demo class // Main Class class GFG {      // Main driver method     public static void main(String[] args) throws Exception     {          // Creating an object of class TickTock in main()         TickTock tt = new TickTock();          // Now, creating an thread object         // using Runnable interface         Thread t1 = new Thread(new Runnable() {             // Method             // To begin the execution of thread             public void run()             {                  // Expression                 for (int i = 0; i < 10000; i++) {                      // Calling object of above class                     // in main() method                     tt.increment();                 }             }         });          // Making above thread created to start         // via start() method which automatically         // calls run() method in Ticktock class         t1.start();          // Print and display the count         System.out.println("Count : " + tt.count);     } } 
Java
// Example 2 // Java Program to Illustrate Complete Thread Iterations // illustrating join() Method  // Importing input output classes import java.io.*;  // Class 1 // Helper Class class TickTock {      // Member variable of this class     int count;      // Method of this Class     public void increment()     {          // Increment count by unity         // whenever this function is called         count++;     } }  // Class 2 // Synchronization demo class // Main Class class GFG {      // Main driver method     public static void main(String[] args) throws Exception     {          // Creating an object of class TickTock in main()         TickTock tt = new TickTock();          // Now, creating an thread object         // using Runnable interface         Thread t1 = new Thread(new Runnable() {             // Method             // To begin the execution of thread             public void run()             {                  // Expression                 for (int i = 0; i < 1000; i++) {                      // Calling object of above class                     // in main() method                     tt.increment();                 }             }         });          // Making above thread created to start         // via start() method which automatically         // calls run() method         t1.start();          // Now we are making main() thread to wait so         // that thread t1 completes it job         // using join() method         t1.join();          // Print and display the count value         System.out.println("Count : " + tt.count);     } } 
Java
// Example 3 // Java Program to Illustrate Thread Unsafe Or // Non-synchronizing Programs as of Incomplete Iterations // Without using 'synchronized' program  // Importing input output classes import java.io.*;  // Class 1 // Helper Class class TickTock {      // Member variable of this class     int count;      // Method of this Class     public void increment()     {          // Increment count by unity         count++;     } }  // Class 2 // Synchronization demo class // Main Class class GFG {      // Main driver method     public static void main(String[] args) throws Exception     {          // Creating an object of class TickTock in main()         TickTock tt = new TickTock();          // Now, creating an thread object         // using Runnable interface         Thread t1 = new Thread(new Runnable() {             // Method             // To begin the execution of thread             public void run()             {                  // Expression                 for (int i = 0; i < 100000; i++) {                      // Calling object of above class                     // in main() method                     tt.increment();                 }             }         });          // Now creating another thread and lets check         // how they increment count value running parallelly         // Thread 2         Thread t2 = new Thread(new Runnable() {             // Method             // To begin the execution of thread             public void run()             {                  // Expression                 for (int i = 0; i < 100000; i++) {                      // Calling object of above class                     // in main() method                     tt.increment();                 }             }         });          // Making above thread created to start         // via start() method which automatically         // calls run() method         t1.start();         t2.start();          // Now we are making main() thread to wait so         // that thread t1 completes it job         t1.join();         t2.join();          // Print and display the count         System.out.println("Count : " + tt.count);     } } 
Java
// Example 4 // Java Program to Illustrate Thread Safe And // Synchronized Programs as of Complete Iterations // using 'synchronized' Keyword  // Importing input output classes import java.io.*;  // Class 1 // helper Class class TickTock {      // Member variable of this class     int count;      // Method of this Class     public synchronized void increment()     {          // Increment count by unity         count++;     }     // }  // Class 2 // Synchronization demo class // Main Class class GFG {      // Main driver method     public static void main(String[] args) throws Exception     {          // Creating an object of class TickTock in main()         TickTock tt = new TickTock();          // Now, creating an thread object         // using Runnable interface         Thread t1 = new Thread(new Runnable() {             // Method             // To begin the execution of thread             public void run()             {                  // Expression                 for (int i = 0; i < 100000; i++) {                      // Calling object of above class                     // in main() method                     tt.increment();                 }             }         });          // Thread 2         Thread t2 = new Thread(new Runnable() {             // Method             // To begin the execution of thread             public void run()             {                  // Expression                 for (int i = 0; i < 100000; i++) {                      // Calling object of above class                     // in main() method                     tt.increment();                 }             }         });          // Making above thread created to start         // via start() method which automatically         // calls run() method         t1.start();         t2.start();          // Now we are making main() thread to wait so         // that thread t1 completes it job         t1.join();         t2.join();          // Print and display the count         System.out.println("Count : " + tt.count);     } } 


Output:

Case 1

Count : 0 

Case 2

Count : 10000 

Case 3

Count : 151138 

Case 4

Count : 200000


Output Explanation:

In case 1 we can see that count is zero as initialized. Now we have two threads main thread and the thread t1. So there are two threads so now what happens sometimes instance is shared among both of the threads.

In case 1 both are accessing the count variable where we are directly trying to access thread via thread t1.count which will throw out 0 always as we need to call it with the help of object to perform the execution.

Now we have understood the working of synchronization is a thread that is nothing but referred to as a term Concurrency in java which in layman language is executing multiple tasks. Let us depict concurrency in threads with the help of a pictorial illustration.


Consider the task of multiplying an array of elements by a multiplier of 2. Now if we start multiplying every element randomly wise it will take a serious amount of time as every time the element will be searched over and computer. By far we have studied multithreading above in which we have concluded to a single line that thread is the backbone of multithreading.

So incorporating threads in the above situation as the machine is quad-core we here take 4 threads for every core where we divide the above computing sample set to (1/4) th resulting out in 4x faster computing. If in the above scenario it had taken 4 seconds then now it will take 1 second only. This mechanism of parallel running threads in order to achieve faster and lag-free computations is known as concurrency.

Note: Go for multithreading always for concurrent execution and if not using this concept go for sequential execution despite having bigger chunks of code as safety to our code is the primary issue.

Conclusion

Understanding Java Multithreading is important for creating fast and efficient applications. By using multithreading, you can run multiple tasks at the same time, making your programs more responsive and powerful. Key ideas like thread synchronization, concurrent collections, and the executor framework help manage multiple threads safely. In the above article we have described all details about Java multithreading.



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      Java Object-Oriented Programming (OOPs) is a fundamental concept in Java that every developer must understand. It allows developers to structure code using classes and objects, making it more modular, reusable, and scalable. The core idea of OOPs is to bind data and the functions that operate on it,
      13 min read

    • Classes and Objects in Java
      In Java, classes and objects are basic concepts of Object Oriented Programming (OOPs) that are used to represent real-world concepts and entities. The class represents a group of objects having similar properties and behavior, or in other words, we can say that a class is a blueprint for objects, wh
      12 min read

    • Java Constructors
      In Java, constructors play an important role in object creation. A constructor is a special block of code that is called when an object is created. Its main job is to initialize the object, to set up its internal state, or to assign default values to its attributes. This process happens automaticall
      10 min read

    • Object Class in Java
      Object class in Java is present in java.lang package. Every class in Java is directly or indirectly derived from the Object class. If a class does not extend any other class then it is a direct child class of the Java Object class and if it extends another class then it is indirectly derived. The Ob
      8 min read

    • Abstraction in Java
      Abstraction in Java is the process of hiding the implementation details and only showing the essential details or features to the user. It allows to focus on what an object does rather than how it does it. The unnecessary details are not displayed to the user. Key features of abstraction: Abstractio
      10 min read

    • Encapsulation in Java
      Encapsulation is one of the core concepts in Java Object-Oriented Programming (OOP). It is the process of wrapping data (variables) and methods that operate on the data into a single unit, i.e., a class. Encapsulation is used to hide the internal implementation details of a class. This technique ens
      10 min read

    • Inheritance in Java
      Java Inheritance is a fundamental concept in OOP(Object-Oriented Programming). It is the mechanism in Java by which one class is allowed to inherit the features(fields and methods) of another class. In Java, Inheritance means creating new classes based on existing ones. A class that inherits from an
      14 min read

    • Polymorphism in Java
      Polymorphism in Java is one of the core concepts in object-oriented programming (OOP) that allows objects to behave differently based on their specific class type. The word polymorphism means having many forms, and it comes from the Greek words poly (many) and morph (forms), this means one entity ca
      7 min read

    • Method Overloading in Java
      In Java, Method Overloading allows us to define multiple methods with the same name but different parameters within a class. This difference can be in the number of parameters, the types of parameters, or the order of those parameters. Method overloading in Java is also known as Compile-time Polymor
      10 min read

    • Overriding in Java
      Overriding in Java occurs when a subclass or child class implements a method that is already defined in the superclass or base class. When a subclass provides its own version of a method that is already defined in its superclass, we call it method overriding. The subclass method must match the paren
      15 min read

    • Java Packages
      Packages in Java are a mechanism that encapsulates a group of classes, sub-packages, and interfaces. Packages are used for: Prevent naming conflicts by allowing classes with the same name to exist in different packages, like college.staff.cse.Employee and college.staff.ee.Employee.They make it easie
      9 min read

    Java Interfaces

    • Java Interface
      An Interface in Java programming language is defined as an abstract type used to specify the behaviour of a class. An interface in Java is a blueprint of a behaviour. A Java interface contains static constants and abstract methods. Key Properties of Interface: The interface in Java is a mechanism to
      13 min read

    • Interfaces and Inheritance in Java
      A class can extend another class and can implement one and more than one Java interface. Also, this topic has a major influence on the concept of Java and Multiple Inheritance. Example: [GFGTABS] Java //Driver Code Starts{ // A class can implement multiple interfaces import java.io.*; //Driver Code
      7 min read

    • Java Class vs Interfaces
      In Java, the difference between a class and an interface is syntactically similar; both contain methods and variables, but they are different in many aspects. The main difference is, A class defines the state of behaviour of objects.An interface defines the methods that a class must implement.Class
      5 min read

    • Java Functional Interfaces
      A functional interface in Java is an interface that contains only one abstract method. Functional interfaces can have multiple default or static methods, but only one abstract method. Runnable, ActionListener, and Comparator are common examples of Java functional interfaces. From Java 8 onwards, lam
      7 min read

    • Nested Interface in Java
      We can declare interfaces as members of a class or another interface. Such an interface is called a member interface or nested interface. Interfaces declared outside any class can have only public and default (package-private) access specifiers. In Java, nested interfaces (interfaces declared inside
      5 min read

    • Marker Interface in Java
      Marker Interface in Java is an empty interface means having no field or methods. Examples of marker interface are Serializable, Cloneable and Remote interface. All these interfaces are empty interfaces. Example: [GFGTABS] Java //Driver Code Starts{ interface Serializable { // Marker Interface } //Dr
      4 min read

    • Java Comparator Interface
      The Comparator interface in Java is used to sort the objects of user-defined classes. The Comparator interface is present in java.util package. This interface allows us to define custom comparison logic outside of the class for which instances we want to sort. The comparator interface is useful when
      6 min read

    Java Collections

    • Collections in Java
      Any group of individual objects that are represented as a single unit is known as a Java Collection of Objects. In Java, a separate framework named the "Collection Framework" has been defined in JDK 1.2 which holds all the Java Collection Classes and Interface in it. In Java, the Collection interfac
      15+ min read

    • Collections Class in Java
      Collections class in Java is one of the utility classes in Java Collections Framework. The java.util package contains the Collections class in Java. Java Collections class is used with the static methods that operate on the collections or return the collection. All the methods of this class throw th
      13 min read

    • Collection Interface in Java
      The Collection interface in Java is a core member of the Java Collections Framework located in the java.util package. It is one of the root interfaces of the Java Collection Hierarchy. The Collection interface is not directly implemented by any class. Instead, it is implemented indirectly through it
      6 min read

    • Java List Interface
      The List Interface in Java extends the Collection Interface and is a part of the java.util package. It is used to store the ordered collections of elements. In a Java List, we can organize and manage the data sequentially. Key Features: Maintained the order of elements in which they are added.Allows
      15+ min read

    • ArrayList in Java
      Java ArrayList is a part of the collections framework and it is a class of java.util package. It provides us with dynamic-sized arrays in Java. The main advantage of ArrayList is that, unlike normal arrays, we don't need to mention the size when creating ArrayList. It automatically adjusts its capac
      10 min read

    • Vector Class in Java
      The Vector class in Java implements a growable array of objects. Vectors were legacy classes, but now it is fully compatible with collections. It comes under java.util package and implement the List interface. Key Features of Vector: It expands as elements are added.Vector class is synchronized in n
      12 min read

    • LinkedList in Java
      Linked List is a part of the Collection framework present in java.util package. This class is an implementation of the LinkedList data structure which is a linear data structure where the elements are not stored in contiguous locations and every element is a separate object with a data part and addr
      13 min read

    • Stack Class in Java
      The Java Collection framework provides a Stack class, which implements a Stack data structure. The class is based on the basic principle of LIFO (last-in-first-out). Besides the basic push and pop operations, the class also provides three more functions, such as empty, search, and peek. The Stack cl
      12 min read

    • Set in Java
      The Set Interface is present in java.util package and extends the Collection interface. It is an unordered collection of objects in which duplicate values cannot be stored. It is an interface that implements the mathematical set. This interface adds a feature that restricts the insertion of duplicat
      14 min read

    • Java HashSet
      HashSet in Java implements the Set interface of Collections Framework. It is used to store the unique elements and it doesn't maintain any specific order of elements. Can store the Null values.Uses HashMap (implementation of hash table data structure) internally.Also implements Serializable and Clon
      12 min read

    • TreeSet in Java
      TreeSet is one of the most important implementations of the SortedSet interface in Java that uses a Tree(red - black tree) for storage. The ordering of the elements is maintained by a set using their natural ordering whether or not an explicit comparator is provided. This must be consistent with equ
      13 min read

    • Java LinkedHashSet
      LinkedHashSet in Java implements the Set interface of the Collection Framework. It combines the functionality of a HashSet with a LinkedList to maintain the insertion order of elements. Stores unique elements only.Maintains insertion order.Provides faster iteration compared to HashSet.Allows null el
      8 min read

    • Queue Interface In Java
      The Queue Interface is a part of java.util package and extends the Collection interface. It stores and processes the data in order means elements are inserted at the end and removed from the front. Key Features: Most implementations, like PriorityQueue, do not allow null elements.Implementation Clas
      12 min read

    • PriorityQueue in Java
      The PriorityQueue class in Java is part of the java.util package. It implements a priority heap-based queue that processes elements based on their priority rather than the FIFO (First-In-First-Out) concept of a Queue. Key Points: The PriorityQueue is based on the Priority Heap. The elements of the p
      9 min read

    • Deque Interface in Java
      Deque Interface present in java.util package is a subtype of the queue interface. The Deque is related to the double-ended queue that supports adding or removing elements from either end of the data structure. It can either be used as a queue(first-in-first-out/FIFO) or as a stack(last-in-first-out/
      10 min read

    • Map Interface in Java
      In Java, the Map Interface is part of the java.util package and represents a mapping between a key and a value. The Java Map interface is not a subtype of the Collections interface. So, it behaves differently from the rest of the collection types. Key Features: No Duplicates in Keys: Keys should be
      12 min read

    • HashMap in Java
      In Java, HashMap is part of the Java Collections Framework and is found in the java.util package. It provides the basic implementation of the Map interface in Java. HashMap stores data in (key, value) pairs. Each key is associated with a value, and you can access the value by using the corresponding
      15+ min read

    • Java LinkedHashMap
      LinkedHashMap in Java implements the Map interface of the Collections Framework. It stores key-value pairs while maintaining the insertion order of the entries. It maintains the order in which elements are added. Stores unique key-value pairs.Maintains insertion order.Allows one null key and multipl
      7 min read

    • Hashtable in Java
      Hashtable class, introduced as part of the Java Collections framework, implements a hash table that maps keys to values. Any non-null object can be used as a key or as a value. To successfully store and retrieve objects from a hashtable, the objects used as keys must implement the hashCode method an
      13 min read

    • Java Dictionary Class
      Dictionary class in Java is an abstract class that represents a collection of key-value pairs, where keys are unique and used to access the values. It was part of the Java Collections Framework and it was introduced in Java 1.0 but has been largely replaced by the Map interface since Java 1.2. Store
      5 min read

    • SortedSet Interface in Java with Examples
      The SortedSet interface is present in java.util package extends the Set interface present in the collection framework. It is an interface that implements the mathematical set. This interface contains the methods inherited from the Set interface and adds a feature that stores all the elements in this
      9 min read

    • Java Comparator Interface
      The Comparator interface in Java is used to sort the objects of user-defined classes. The Comparator interface is present in java.util package. This interface allows us to define custom comparison logic outside of the class for which instances we want to sort. The comparator interface is useful when
      6 min read

    • Java Comparable Interface
      The Comparable interface in Java is used to define the natural ordering of objects for a user-defined class. It is part of the java.lang package and it provides a compareTo() method to compare instances of the class. A class has to implement a Comparable interface to define its natural ordering. Exa
      4 min read

    • Java Comparable vs Comparator
      In Java, both Comparable and Comparator interfaces are used for sorting objects. The main difference between Comparable and Comparator is: Comparable: It is used to define the natural ordering of the objects within the class.Comparator: It is used to define custom sorting logic externally.Difference
      5 min read

    • Java Iterator
      An Iterator in Java is an interface used to traverse elements in a Collection sequentially. It provides methods like hasNext(), next(), and remove() to loop through collections and perform manipulation. An Iterator is a part of the Java Collection Framework, and we can use it with collections like A
      7 min read

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