In C++, inline functions provide a way to optimize the performance of the program by reducing the overhead related to a function call. When a function is specified as inline the whole code of the inline function is inserted or substituted at the point of its call during the compilation instead of using the normal function call mechanism.
Example:
C++ #include <iostream> using namespace std; // Inline function inline int square(int x) { return x * x; } int main() { int num = 5; // Calling inline function int res = square(num); cout << res; return 0; }
Syntax
The inline keyword is used to write inline functions.
C++ inline return_type function_name(params)...
The inline keyword suggests the compiler that it should replace the functions call with the actual code of the function to avoid the overheads of the function call. Inlining a functions is only a request to the compiler, not a command. The compiler may not perform inlining in such circumstances as:
- If a function contains a loop.
- If a function contains static variables.
- If a function is recursive.
- If a function return type is other than void, and the return statement doesn't exist in a function body.
- If a function contains a switch or goto statement.
To learn more about performance optimization and inline functions, check out our Complete C++ Course, which covers inline functions, optimization strategies, and high-performance programming techniques.
Need for Inline Functions
When a function is called, the CPU stores the return address, copies arguments to the call stack, and transfers control to the function. After execution, the return value is stored, and control is returned to the caller. This overhead can be significant for small, frequently used functions, as their execution time is less than the time spent on the call and return process.
This is where the inline functions shine. They remove this overhead by substituting the code of the function in place of a function call.
One other thing to remember is that it is only useful to make the function inline if the time spent during a function call is more compared to the function body execution time.
An example where the inline function has no effect at all:
C++ inline void show() { cout << "value of S = " << S << endl; }
The above function takes a relatively long time to execute. In general, a function that performs an input-output (I/O) operation shouldn't be defined as inline because it spends a considerable amount of time.
In other words, don’t make every function inline. It is better to keep inline functions as small as possible.
Behaviour of Inline Functions
If the function is inlined, the call is replaced by the body of the function at the compile time so, no symbol is generated for the function name. But as we already know, inlining is just a suggestion to the compiler, it may choose not to depending upon the circumstances.
Now, the question is what happens when the function is not inlined?
If the function is not inlined, it must exist in the symbol table like a normal function. But this created yet another problem. Such functions emit a real definition. So, if an inline function defined in a header file is used in multiple translation unit, while linking, the linker will find two conflicting definitions.
To resolve this, another mechanism was added that allows multiple definitions of inline functions as long as both are exactly same. This property of inline functions is also used in header files for template functions and class definitions.
Inline Functions in Class
All the functions defined inside the class are implicitly inline. Thus, all the restrictions of inline functions are also applied here. If you need to explicitly declare an inline function in the class, then just declare the function inside the class and define it outside the class using the inline keyword.
Example:
C++ #include <iostream> using namespace std; class A { public: // declare inline inline int square(int x); }; // Define the function inline int A::square(int x) { return x*x; } int main() { A obj; cout << obj.square(3); return 0; }
Virtual Functions Inlining
C++ compiler cannot inline the virtual function. The reason is that the calls to a virtual function are resolved at runtime instead of compile time. Virtual means waiting until runtime, and inline means during compilation. If the compiler doesn't know which function will be called, how can it perform inlining?
Inline vs Macros
In C++ language, both inline functions and macros are used for faster execution of a program by removing the overheads of function calls, but they differ significantly in their implementation and behavior. While both are designed to improve performance, inline functions offers more safety and scoping benefits while macros are just simple preprocessor directives.
The table below lists the primary differences between inline functions and macros:
Aspect | Inline Functions | Macros |
---|
Definition | Inline functions are functions defined with the inline keyword. | Macros are preprocessor directives defined using. #define . |
---|
Scope | Inline functions have scope and type checking, like regular functions. | Macros have no scope or type checking. They are replaced by the preprocessor. |
---|
Evaluation of Arguments | Arguments are evaluated once. | Arguments may be evaluated multiple times (e.g., in expressions). |
---|
Handling | Inline functions are handled by the compiler. | Macros are handled by the preprocessor. |
---|
Private Members | Can access private members of a class. | Cannot access private members of a class. |
---|
Execution Overhead | Compiler may ignore the inline request if the function is too large. | Macros are always substituted into code. |
---|
Recursion | Inline functions can call themselves recursively. | Macros cannot be recursive. |
---|
Advantages
- Function call overhead doesn't occur.
- When you inline a function, you may enable the compiler to perform context-specific optimization on the body of the function. Such optimizations are not possible for normal function calls. Other optimizations can be obtained by considering the flows of the calling context and the called context.
- An inline function may be useful (if it is small) for embedded systems because an inline function can yield less code than the function called preamble and return.
Disadvantages
- When an inline function body is substituted at the point of the function call, the total number of variables used by the function also gets inserted. So, the number of registers going to be used for the variables will also get increased.
- Inline functions might cause thrashing because inlining might increase the size of the binary executable file.
- Too much inlining can reduce your instruction cache hit rate, thus reducing the speed of instruction fetch from that of cache memory to that of primary memory.
- If someone changes the code inside the inline function, then all the calling location has to be recompiled because the compiler would be required to replace all the code once again to reflect the changes.
- Inline functions may not be useful for many embedded systems. Because in embedded systems, code size is more important than speed.
Similar Reads
C++ Programming Language C++ is a computer programming language developed by Bjarne Stroustrup as an extension of the C language. It is known for is fast speed, low level memory management and is often taught as first programming language. It provides:Hands-on application of different programming concepts.Similar syntax to
5 min read
C++ Overview
Introduction to C++ Programming LanguageC++ is a general-purpose programming language that was developed by Bjarne Stroustrup as an enhancement of the C language to add object-oriented paradigm. It is a high-level programming language that was first released in 1985 and since then has become the foundation of many modern technologies like
4 min read
Features of C++C++ is a general-purpose programming language that was developed as an enhancement of the C language to include an object-oriented paradigm. It is an imperative and compiled language. C++ has a number of features, including:Object-Oriented ProgrammingMachine IndependentSimpleHigh-Level LanguagePopul
5 min read
History of C++The C++ language is an object-oriented programming language & is a combination of both low-level & high-level language - a Middle-Level Language. The programming language was created, designed & developed by a Danish Computer Scientist - Bjarne Stroustrup at Bell Telephone Laboratories (
7 min read
Interesting Facts about C++C++ is a general-purpose, object-oriented programming language. It supports generic programming and low-level memory manipulation. Bjarne Stroustrup (Bell Labs) in 1979, introduced the C-With-Classes, and in 1983 with the C++. Here are some awesome facts about C++ that may interest you: The name of
2 min read
Setting up C++ Development EnvironmentC++ is a general-purpose programming language and is widely used nowadays for competitive programming. It has imperative, object-oriented, and generic programming features. C++ runs on lots of platforms like Windows, Linux, Unix, Mac, etc. Before we start programming with C++. We will need an enviro
8 min read
Difference between C and C++C++ is often viewed as a superset of C. C++ is also known as a "C with class" This was very nearly true when C++ was originally created, but the two languages have evolved over time with C picking up a number of features that either weren't found in the contemporary version of C++ or still haven't m
3 min read
C++ Basics
Writing First C++ Program - Hello World ExampleThe "Hello World" program is the first step towards learning any programming language and is also one of the most straightforward programs you will learn. It is the basic program that demonstrates the working of the coding process. All you have to do is display the message "Hello World" on the outpu
4 min read
C++ Basic SyntaxSyntax refers to the rules and regulations for writing statements in a programming language. They can also be viewed as the grammatical rules defining the structure of a programming language.The C++ language also has its syntax for the functionalities it provides. Different statements have different
4 min read
C++ CommentsComments in C++ are meant to explain the code as well as to make it more readable. Their purpose is to provide information about code lines. When testing alternative code, they can also be used to prevent execution of some part of the code. Programmers commonly use comments to document their work.Ex
3 min read
Tokens in CIn C programming, tokens are the smallest units in a program that have meaningful representations. Tokens are the building blocks of a C program, and they are recognized by the C compiler to form valid expressions and statements. Tokens can be classified into various categories, each with specific r
4 min read
C++ KeywordsKeywords are the reserved words that have special meanings in the C++ language. They are the words that have special meaning in the language. C++ uses keywords for a specifying the components of the language, such as void, int, public, etc. They can't be used for a variable name, function name or an
2 min read
Difference between Keyword and Identifier in CIn C, keywords and identifiers are basically the fundamental parts of the language used. Identifiers are the names that can be given to a variable, function or other entity while keywords are the reserved words that have predefined meaning in the language.The below table illustrates the primary diff
3 min read
C++ Variables and Constants
C++ VariablesIn C++, variable is a name given to a memory location. It is the basic unit of storage in a program. The value stored in a variable can be accessed or changed during program execution.Creating a VariableCreating a variable and giving it a name is called variable definition (sometimes called variable
4 min read
Constants in CIn C programming, constants are read-only values that cannot be modified during the execution of a program. These constants can be of various types, such as integer, floating-point, string, or character constants. They are initialized with the declaration and remain same till the end of the program.
3 min read
Scope of Variables in C++In C++, the scope of a variable is the extent in the code upto which the variable can be accessed or worked with. It is the region of the program where the variable is accessible using the name it was declared with.Let's take a look at an example:C++#include <iostream> using namespace std; //
7 min read
Storage Classes in C++ with ExamplesC++ Storage Classes are used to describe the characteristics of a variable/function. It determines the lifetime, visibility, default value, and storage location which helps us to trace the existence of a particular variable during the runtime of a program. Storage class specifiers are used to specif
6 min read
Static Keyword in C++The static keyword in C++ has different meanings when used with different types. In this article, we will learn about the static keyword in C++ along with its various uses.In C++, a static keyword can be used in the following context:Table of ContentStatic Variables in a FunctionStatic Member Variab
5 min read
C++ Data Types and Literals
C++ Data TypesData types specify the type of data that a variable can store. Whenever a variable is defined in C++, the compiler allocates some memory for that variable based on the data type with which it is declared as every data type requires a different amount of memory.C++ supports a wide variety of data typ
7 min read
Literals in CIn C, Literals are the constant values that are assigned to the variables. Literals represent fixed values that cannot be modified. Literals contain memory but they do not have references as variables. Generally, both terms, constants, and literals are used interchangeably. For example, âconst int =
4 min read
Derived Data Types in C++The data types that are derived from the primitive or built-in datatypes are referred to as Derived Data Types. They are generally the data types that are created from the primitive data types and provide some additional functionality.In C++, there are four different derived data types:Table of Cont
4 min read
User Defined Data Types in C++User defined data types are those data types that are defined by the user himself. In C++, these data types allow programmers to extend the basic data types provided and create new types that are more suited to their specific needs. C++ supports 5 user-defined data types:Table of ContentClassStructu
4 min read
Data Type Ranges and Their Macros in C++Most of the times, in competitive programming, there is a need to assign the variable, the maximum or minimum value that data type can hold but remembering such a large and precise number comes out to be a difficult job. Therefore, C++ has certain macros to represent these numbers, so that these can
3 min read
C++ Type ModifiersIn C++, type modifiers are the keywords used to change or give extra meaning to already existing data types. It is added to primitive data types as a prefix to modify their size or range of data they can store.C++ have 4 type modifiers which are as follows:Table of Contentsigned Modifierunsigned Mod
4 min read
Type Conversion in C++Type conversion means converting one type of data to another compatible type such that it doesn't lose its meaning. It is essential for managing different data types in C++. Let's take a look at an example:C++#include <iostream> using namespace std; int main() { // Two variables of different t
4 min read
Casting Operators in C++The casting operators is the modern C++ solution for converting one type of data safely to another type. This process is called typecasting where the type of the data is changed to another type either implicitly (by the compiler) or explicitly (by the programmer).Let's take a look at an example:C++#
5 min read
C++ Operators
Operators in C++C++ operators are the symbols that operate on values to perform specific mathematical or logical computations on given values. They are the foundation of any programming language.Example:C++#include <iostream> using namespace std; int main() { int a = 10 + 20; cout << a; return 0; }Outpu
9 min read
C++ Arithmetic OperatorsArithmetic Operators in C++ are used to perform arithmetic or mathematical operations on the operands (generally numeric values). An operand can be a variable or a value. For example, â+â is used for addition, '-' is used for subtraction, '*' is used for multiplication, etc. Let's take a look at an
4 min read
Unary Operators in CIn C programming, unary operators are operators that operate on a single operand. These operators are used to perform operations such as negation, incrementing or decrementing a variable, or checking the size of a variable. They provide a way to modify or manipulate the value of a single variable in
5 min read
Bitwise Operators in CIn C, bitwise operators are used to perform operations directly on the binary representations of numbers. These operators work by manipulating individual bits (0s and 1s) in a number.The following 6 operators are bitwise operators (also known as bit operators as they work at the bit-level). They are
6 min read
Assignment Operators in CIn C, assignment operators are used to assign values to variables. The left operand is the variable and the right operand is the value being assigned. The value on the right must match the data type of the variable otherwise, the compiler will raise an error.Let's take a look at an example:C#include
4 min read
C++ sizeof OperatorThe sizeof operator is a unary compile-time operator used to determine the size of variables, data types, and constants in bytes at compile time. It can also determine the size of classes, structures, and unions.Let's take a look at an example:C++#include <iostream> using namespace std; int ma
3 min read
Scope Resolution Operator in C++In C++, the scope resolution operator (::) is used to access the identifiers such as variable names and function names defined inside some other scope in the current scope. Let's take a look at an example:C++#include <iostream> int main() { // Accessing cout from std namespace using scope // r
4 min read
C++ Input/Output
C++ Control Statements
Decision Making in C (if , if..else, Nested if, if-else-if )In C, programs can choose which part of the code to execute based on some condition. This ability is called decision making and the statements used for it are called conditional statements. These statements evaluate one or more conditions and make the decision whether to execute a block of code or n
7 min read
C++ if StatementThe C++ if statement is the most simple decision-making statement. It is used to decide whether a certain statement or block of statements will be executed or not executed based on a certain condition. Let's take a look at an example:C++#include <iostream> using namespace std; int main() { int
3 min read
C++ if else StatementThe if statement alone tells us that if a condition is true it will execute a block of statements and if the condition is false, it wonât. But what if we want to do something else if the condition is false. Here comes the C++ if else statement. We can use the else statement with if statement to exec
3 min read
C++ if else if LadderIn C++, the if-else-if ladder helps the user decide from among multiple options. The C++ if statements are executed from the top down. As soon as one of the conditions controlling the if is true, the statement associated with that if is executed, and the rest of the C++ else-if ladder is bypassed. I
3 min read
Switch Statement in C++In C++, the switch statement is a flow control statement that is used to execute the different blocks of statements based on the value of the given expression. It is an alternative to the long if-else-if ladder which provides an easy way to execute different parts of code based on the value of the e
5 min read
Jump statements in C++Jump statements are used to manipulate the flow of the program if some conditions are met. It is used to terminate or continue the loop inside a program or to stop the execution of a function.In C++, there is four jump statement:Table of Contentcontinue Statementbreak Statementreturn Statementgoto S
4 min read
C++ LoopsIn C++ programming, sometimes there is a need to perform some operation more than once or (say) n number of times. For example, suppose we want to print "Hello World" 5 times. Manually, we have to write cout for the C++ statement 5 times as shown.C++#include <iostream> using namespace std; int
7 min read
for Loop in C++In C++, for loop is an entry-controlled loop that is used to execute a block of code repeatedly for the given number of times. It is generally preferred over while and do-while loops in case the number of iterations is known beforehand.Let's take a look at an example:C++#include <bits/stdc++.h
6 min read
Range-Based for Loop in C++In C++, the range-based for loop introduced in C++ 11 is a version of for loop that is able to iterate over a range. This range can be anything that is iteratable, such as arrays, strings and STL containers. It provides a more readable and concise syntax compared to traditional for loops.Let's take
3 min read
C++ While LoopIn C++, the while loop is an entry-controlled loop that repeatedly executes a block of code as long as the given condition remains true. Unlike the for loop, while loop is used in situations where we do not know the exact number of iterations of the loop beforehand as the loop execution is terminate
3 min read
C++ do while LoopIn C++, the do-while loop is an exit-controlled loop that repeatedly executes a block of code at least once and continues executing as long as a given condition remains true. Unlike the while loop, the do-while loop guarantees that the loop body will execute at least once, regardless of whether the
4 min read
C++ Functions
C++ Pointers and References
Pointers and References in C++In C++ pointers and references both are mechanisms used to deal with memory, memory address, and data in a program. Pointers are used to store the memory address of another variable whereas references are used to create an alias for an already existing variable. Pointers in C++ Pointers in C++ are a
5 min read
C++ PointersA pointer is a variable that stores the address of another variable. Pointers can be used with any data type, including basic types (e.g., int, char), arrays, and even user-defined types like classes and structures.Create PointerA pointer can be declared in the same way as any other variable but wit
8 min read
Dangling, Void , Null and Wild Pointers in CIn C programming pointers are used to manipulate memory addresses, to store the address of some variable or memory location. But certain situations and characteristics related to pointers become challenging in terms of memory safety and program behavior these include Dangling (when pointing to deall
6 min read
Applications of Pointers in CPointers in C are variables that are used to store the memory address of another variable. Pointers allow us to efficiently manage the memory and hence optimize our program. In this article, we will discuss some of the major applications of pointers in C. Prerequisite: Pointers in C. C Pointers Appl
4 min read
Understanding nullptr in C++Consider the following C++ program that shows problem with NULL (need of nullptr) CPP // C++ program to demonstrate problem with NULL #include <bits/stdc++.h> using namespace std; // function with integer argument void fun(int N) { cout << "fun(int)"; return;} // Overloaded fun
3 min read
References in C++In C++, a reference works as an alias for an existing variable, providing an alternative name for it and allowing you to work with the original data directly.Example:C++#include <iostream> using namespace std; int main() { int x = 10; // ref is a reference to x. int& ref = x; // printing v
5 min read
Can References Refer to Invalid Location in C++?Reference Variables: You can create a second name for a variable in C++, which you can use to read or edit the original data contained in that variable. While this may not sound appealing at first, declaring a reference and assigning it a variable allows you to treat the reference as if it were the
2 min read
Pointers vs References in C++Prerequisite: Pointers, References C and C++ support pointers, which is different from most other programming languages such as Java, Python, Ruby, Perl and PHP as they only support references. But interestingly, C++, along with pointers, also supports references. On the surface, both references and
5 min read
Passing By Pointer vs Passing By Reference in C++In C++, we can pass parameters to a function either by pointers or by reference. In both cases, we get the same result. So, what is the difference between Passing by Pointer and Passing by Reference in C++?Let's first understand what Passing by Pointer and Passing by Reference in C++ mean:Passing by
5 min read
When do we pass arguments by pointer?In C, the pass-by pointer method allows users to pass the address of an argument to the function instead of the actual value. This allows programmers to change the actual data from the function and also improve the performance of the program. In C, variables are passed by pointer in the following ca
5 min read