Skip to content
geeksforgeeks
  • Tutorials
    • Python
    • Java
    • Data Structures & Algorithms
    • ML & Data Science
    • Interview Corner
    • Programming Languages
    • Web Development
    • CS Subjects
    • DevOps And Linux
    • School Learning
    • Practice Coding Problems
  • Courses
    • DSA to Development
    • Get IBM Certification
    • Newly Launched!
      • Master Django Framework
      • Become AWS Certified
    • For Working Professionals
      • Interview 101: DSA & System Design
      • Data Science Training Program
      • JAVA Backend Development (Live)
      • DevOps Engineering (LIVE)
      • Data Structures & Algorithms in Python
    • For Students
      • Placement Preparation Course
      • Data Science (Live)
      • Data Structure & Algorithm-Self Paced (C++/JAVA)
      • Master Competitive Programming (Live)
      • Full Stack Development with React & Node JS (Live)
    • Full Stack Development
    • Data Science Program
    • All Courses
  • DSA
  • Interview Problems on Tree
  • Practice Tree
  • MCQs on Tree
  • Tutorial on Tree
  • Types of Trees
  • Basic operations
  • Tree Traversal
  • Binary Tree
  • Complete Binary Tree
  • Ternary Tree
  • Binary Search Tree
  • Red-Black Tree
  • AVL Tree
  • Full Binary Tree
  • B-Tree
  • Advantages & Disadvantages
Open In App
Next Article:
Insertion, Searching and Deletion in AVL trees containing a parent node pointer
Next article icon

Insertion in an AVL Tree

Last Updated : 19 Jun, 2025
Comments
Improve
Suggest changes
Like Article
Like
Report
Try it on GfG Practice
redirect icon

AVL tree is a self-balancing Binary Search Tree (BST) where the difference between heights of left and right subtrees cannot be more than one for all nodes. 
Insertion in an AVL Tree follows the same basic rules as in a Binary Search Tree (BST):

  • A new key is placed in its correct position based on BST rules (left < node < right).

However, after the insertion, the balance factor of each node is checked during the path back up to the root. If any node becomes unbalanced (i.e., its balance factor becomes less than -1 or greater than +1), a rotation is required to restore the AVL property.

Example of AVL Tree:

insert-ava1

The above tree is AVL tree because the differences between the heights of left and right subtrees for every node are lies in the range -1 to +1.

Example of a Tree that is NOT an AVL Tree:

Example-of-an-AVL-Tree_-2

The above tree is not an AVL tree because the differences between the heights of the left and right subtrees for 8 and 12 are greater than 1.

Why AVL Trees? Most of the BST operations (e.g., search, max, min, insert, delete, floor and ceiling) take O(h) time where h is the height of the BST. The cost of these operations may become O(n) for a skewed Binary tree. If we make sure that the height of the tree remains O(log(n)) after every insertion and deletion, then we can guarantee an upper bound of O(log(n)) for all these operations. The height of an AVL tree is always O(log(n)) where n is the number of nodes in the tree.

Insertion in AVL Tree:

To make sure that the given tree remains AVL after every insertion, we must augment the standard BST insert operation to perform some re-balancing.  Following are two basic operations that can be performed to balance a BST without violating the BST property (keys(left) < key(root) < keys(right)). 

  • Left Rotation 
  • Right Rotation
Deletion-in-an-AVL-Tree_
keys(T1) < key(x) < keys(T2) < key(y) < keys(T3)

Illustration of Insertion at AVL Tree:


Approach: The idea is to use recursive BST insert, after insertion, we get pointers to all ancestors one by one in a bottom-up manner. So we don't need a parent pointer to travel up. The recursive code itself travels up and visits all the ancestors of the newly inserted node. 

Follow the steps mentioned below to implement the idea:

  • Perform the normal BST insertion.
  • The current node must be one of the ancestors of the newly inserted node. Update the height of the current node. 
  • Get the balance factor (left subtree height - right subtree height) of the current node. 
  • If the balance factor is greater than 1, then the current node is unbalanced and we are either in the Left Left case or left Right case. To check whether it is left left case or not, compare the newly inserted key with the key in the left subtree root. 
  • If the balance factor is less than -1, then the current node is unbalanced and we are either in the Right Right case or Right-Left case. To check whether it is the Right Right case or not, compare the newly inserted key with the key in the right subtree root.    

Below is the implementation of the above approach:

C++14
// C++ program to insert a node in AVL tree  #include <bits/stdc++.h>  using namespace std;   // An AVL tree node  struct Node {      int key;      Node *left;      Node *right;      int height;       Node(int k) {          key = k;          left = nullptr;          right = nullptr;          height = 1;      } };   // A utility function to  // get the height of the tree  int height(Node *N) {      if (N == nullptr)          return 0;      return N->height;  }   // A utility function to right  // rotate subtree rooted with y  Node *rightRotate(Node *y) {      Node *x = y->left;      Node *T2 = x->right;       // Perform rotation      x->right = y;      y->left = T2;       // Update heights      y->height = 1 + max(height(y->left),                      height(y->right));      x->height = 1 + max(height(x->left),                          height(x->right));       // Return new root      return x;  }   // A utility function to left rotate  // subtree rooted with x  Node *leftRotate(Node *x) {      Node *y = x->right;      Node *T2 = y->left;       // Perform rotation      y->left = x;      x->right = T2;       // Update heights      x->height = 1 + max(height(x->left),                          height(x->right));      y->height = 1 + max(height(y->left),                          height(y->right));       // Return new root      return y;  }   // Get balance factor of node N  int getBalance(Node *N) {      if (N == nullptr)          return 0;      return height(N->left) - height(N->right);  }   // Recursive function to insert a key in  // the subtree rooted with node  Node* insert(Node* node, int key) {         // Perform the normal BST insertion     if (node == nullptr)          return new Node(key);       if (key < node->key)          node->left = insert(node->left, key);      else if (key > node->key)          node->right = insert(node->right, key);      else // Equal keys are not allowed in BST          return node;       // Update height of this ancestor node      node->height = 1 + max(height(node->left),                            height(node->right));       // Get the balance factor of this ancestor node      int balance = getBalance(node);       // If this node becomes unbalanced,      // then there are 4 cases       // Left Left Case      if (balance > 1 && key < node->left->key)          return rightRotate(node);       // Right Right Case      if (balance < -1 && key > node->right->key)          return leftRotate(node);       // Left Right Case      if (balance > 1 && key > node->left->key) {          node->left = leftRotate(node->left);          return rightRotate(node);      }       // Right Left Case      if (balance < -1 && key < node->right->key) {          node->right = rightRotate(node->right);          return leftRotate(node);      }       // Return the (unchanged) node pointer      return node;  }   // A utility function to print  // preorder traversal of the tree  void preOrder(Node *root) {      if (root != nullptr) {          cout << root->key << " ";          preOrder(root->left);          preOrder(root->right);      }  }   // Driver Code  int main() {      Node *root = nullptr;           // Constructing tree given in the above figure      root = insert(root, 10);      root = insert(root, 20);      root = insert(root, 30);      root = insert(root, 40);      root = insert(root, 50);      root = insert(root, 25);           /* The constructed AVL Tree would be                30              /   \            20     40           /  \      \         10   25     50      */          // Preorder traversal      preOrder(root);           return 0;  }  
C
// C program to insert a node in AVL tree #include<stdio.h> #include<stdlib.h>  // An AVL tree node struct Node {     int key;     struct Node *left;     struct Node *right;     int height; };  // A utility function to get the height of the tree int height(struct Node *N) {     if (N == NULL)         return 0;     return N->height; }  // A utility function to get maximum of two integers int max(int a, int b) {     return (a > b)? a : b; }  /* Helper function that allocates a new node with the given key and     NULL left and right pointers. */ struct Node* newNode(int key) {     struct Node* node = (struct Node*)                         malloc(sizeof(struct Node));     node->key   = key;     node->left   = NULL;     node->right  = NULL;     node->height = 1;  // new node is initially added at leaf     return(node); }  // A utility function to right rotate subtree rooted with y // See the diagram given above. struct Node *rightRotate(struct Node *y) {     struct Node *x = y->left;     struct Node *T2 = x->right;      // Perform rotation     x->right = y;     y->left = T2;      // Update heights     y->height = max(height(y->left),                     height(y->right)) + 1;     x->height = max(height(x->left),                     height(x->right)) + 1;      // Return new root     return x; }  // A utility function to left rotate subtree rooted with x // See the diagram given above. struct Node *leftRotate(struct Node *x) {     struct Node *y = x->right;     struct Node *T2 = y->left;      // Perform rotation     y->left = x;     x->right = T2;      //  Update heights     x->height = max(height(x->left),                        height(x->right)) + 1;     y->height = max(height(y->left),                     height(y->right)) + 1;      // Return new root     return y; }  // Get Balance factor of node N int getBalance(struct Node *N) {     if (N == NULL)         return 0;     return height(N->left) - height(N->right); }  // Recursive function to insert a key in the subtree rooted // with node and returns the new root of the subtree. struct Node* insert(struct Node* node, int key) {     /* 1.  Perform the normal BST insertion */     if (node == NULL)         return(newNode(key));      if (key < node->key)         node->left  = insert(node->left, key);     else if (key > node->key)         node->right = insert(node->right, key);     else // Equal keys are not allowed in BST         return node;      /* 2. Update height of this ancestor node */     node->height = 1 + max(height(node->left),                         height(node->right));      /* 3. Get the balance factor of this ancestor           node to check whether this node became           unbalanced */     int balance = getBalance(node);      // If this node becomes unbalanced, then     // there are 4 cases      // Left Left Case     if (balance > 1 && key < node->left->key)         return rightRotate(node);      // Right Right Case     if (balance < -1 && key > node->right->key)         return leftRotate(node);      // Left Right Case     if (balance > 1 && key > node->left->key)     {         node->left =  leftRotate(node->left);         return rightRotate(node);     }      // Right Left Case     if (balance < -1 && key < node->right->key)     {         node->right = rightRotate(node->right);         return leftRotate(node);     }      /* return the (unchanged) node pointer */     return node; }  // A utility function to print preorder traversal // of the tree. // The function also prints height of every node void preOrder(struct Node *root) {     if(root != NULL)     {         printf("%d ", root->key);         preOrder(root->left);         preOrder(root->right);     } }  /* Driver program to test above function*/ int main() {   struct Node *root = NULL;    /* Constructing tree given in the above figure */   root = insert(root, 10);   root = insert(root, 20);   root = insert(root, 30);   root = insert(root, 40);   root = insert(root, 50);   root = insert(root, 25);    /* The constructed AVL Tree would be             30            /  \          20   40         /  \     \        10  25    50   */  // Preorder traversal   preOrder(root);    return 0; } 
Java
// Java program to insert a node in AVL tree  import java.util.*;  class Node {      int key;      Node left;      Node right;      int height;       Node(int k) {          key = k;          left = null;          right = null;          height = 1;      } }   class GfG {      // A utility function to get the     // height of the tree      static int height(Node N) {          if (N == null)              return 0;          return N.height;      }       // A utility function to right rotate     // subtree rooted with y      static Node rightRotate(Node y) {          Node x = y.left;          Node T2 = x.right;           // Perform rotation          x.right = y;          y.left = T2;           // Update heights          y.height = 1 + Math.max(height(y.left),                                  height(y.right));          x.height = 1 + Math.max(height(x.left),                                  height(x.right));           // Return new root          return x;      }       // A utility function to left rotate      // subtree rooted with x      static Node leftRotate(Node x) {          Node y = x.right;          Node T2 = y.left;           // Perform rotation          y.left = x;          x.right = T2;           // Update heights          x.height = 1 + Math.max(height(x.left),                                 height(x.right));          y.height = 1 + Math.max(height(y.left),                                  height(y.right));           // Return new root          return y;      }       // Get balance factor of node N      static int getBalance(Node N) {          if (N == null)              return 0;          return height(N.left) - height(N.right);      }       // Recursive function to insert a key in     // the subtree rooted with node      static Node insert(Node node, int key) {                 // Perform the normal BST insertion         if (node == null)              return new Node(key);           if (key < node.key)              node.left = insert(node.left, key);          else if (key > node.key)              node.right = insert(node.right, key);          else // Equal keys are not allowed in BST              return node;           // Update height of this ancestor node          node.height = 1 + Math.max(height(node.left),                                     height(node.right));           // Get the balance factor of this ancestor node          int balance = getBalance(node);           // If this node becomes unbalanced,         // then there are 4 cases           // Left Left Case          if (balance > 1 && key < node.left.key)              return rightRotate(node);           // Right Right Case          if (balance < -1 && key > node.right.key)              return leftRotate(node);           // Left Right Case          if (balance > 1 && key > node.left.key) {              node.left = leftRotate(node.left);              return rightRotate(node);          }           // Right Left Case          if (balance < -1 && key < node.right.key) {              node.right = rightRotate(node.right);              return leftRotate(node);          }           // Return the (unchanged) node pointer          return node;      }       // A utility function to print preorder      // traversal of the tree      static void preOrder(Node root) {          if (root != null) {              System.out.print(root.key + " ");              preOrder(root.left);              preOrder(root.right);          }      }       // Driver code      public static void main(String[] args) {          Node root = null;                   // Constructing tree given in the above figure          root = insert(root, 10);          root = insert(root, 20);          root = insert(root, 30);          root = insert(root, 40);          root = insert(root, 50);          root = insert(root, 25);                   /* The constructed AVL Tree would be                    30                  /   \                20     40               /  \      \             10   25     50          */              // Preorder traversal         preOrder(root);      }  } 
Python
class Node:     def __init__(self, key):         self.key = key         self.left = None         self.right = None         self.height = 1  # A utility function to get the  # height of the tree def height(node):     if not node:         return 0     return node.height  # A utility function to right rotate  # subtree rooted with y def right_rotate(y):     x = y.left     T2 = x.right      # Perform rotation     x.right = y     y.left = T2      # Update heights     y.height = 1 + max(height(y.left), height(y.right))     x.height = 1 + max(height(x.left), height(x.right))      # Return new root     return x  # A utility function to left rotate  # subtree rooted with x def left_rotate(x):     y = x.right     T2 = y.left      # Perform rotation     y.left = x     x.right = T2      # Update heights     x.height = 1 + max(height(x.left), height(x.right))     y.height = 1 + max(height(y.left), height(y.right))      # Return new root     return y  # Get balance factor of node N def get_balance(node):     if not node:         return 0     return height(node.left) - height(node.right)  # Recursive function to insert a key in # the subtree rooted with node def insert(node, key):        # Perform the normal BST insertion     if not node:         return Node(key)      if key < node.key:         node.left = insert(node.left, key)     elif key > node.key:         node.right = insert(node.right, key)     else:         # Equal keys are not allowed in BST         return node      # Update height of this ancestor node     node.height = 1 + max(height(node.left), height(node.right))      # Get the balance factor of this ancestor node     balance = get_balance(node)      # If this node becomes unbalanced,      # then there are 4 cases      # Left Left Case     if balance > 1 and key < node.left.key:         return right_rotate(node)      # Right Right Case     if balance < -1 and key > node.right.key:         return left_rotate(node)      # Left Right Case     if balance > 1 and key > node.left.key:         node.left = left_rotate(node.left)         return right_rotate(node)      # Right Left Case     if balance < -1 and key < node.right.key:         node.right = right_rotate(node.right)         return left_rotate(node)      # Return the (unchanged) node pointer     return node  # A utility function to print preorder  # traversal of the tree def pre_order(root):     if root:         print(root.key, end=" ")         pre_order(root.left)         pre_order(root.right)  # Driver code root = None  # Constructing tree given in the above figure root = insert(root, 10) root = insert(root, 20) root = insert(root, 30) root = insert(root, 40) root = insert(root, 50) root = insert(root, 25)  # The constructed AVL Tree would be #        30 #       /  \ #      20   40 #     /  \    \ #    10  25   50  # Preorder traversal pre_order(root) 
C#
using System;  class Node {     public int Key;     public Node Left;     public Node Right;     public int Height;      public Node(int key) {         Key = key;         Left = null;         Right = null;         Height = 1;     } }  public class GfG {      // A utility function to get      // the height of the tree     static int Height(Node node) {         if (node == null)             return 0;         return node.Height;     }      // A utility function to right rotate     // subtree rooted with y     static Node RightRotate(Node y) {         Node x = y.Left;         Node T2 = x.Right;          // Perform rotation         x.Right = y;         y.Left = T2;          // Update heights         y.Height = 1 + Math.Max(Height(y.Left),                                  Height(y.Right));         x.Height = 1 + Math.Max(Height(x.Left),                                  Height(x.Right));          // Return new root         return x;     }      // A utility function to left rotate      // subtree rooted with x     static Node LeftRotate(Node x) {         Node y = x.Right;         Node T2 = y.Left;          // Perform rotation         y.Left = x;         x.Right = T2;          // Update heights         x.Height = 1 + Math.Max(Height(x.Left),                                 Height(x.Right));         y.Height = 1 + Math.Max(Height(y.Left),                                  Height(y.Right));          // Return new root         return y;     }      // Get balance factor of node N     static int GetBalance(Node node) {         if (node == null)             return 0;         return Height(node.Left) - Height(node.Right);     }      // Recursive function to insert a key in the      // subtree rooted with node     static Node Insert(Node node, int key) {                // Perform the normal BST insertion         if (node == null)             return new Node(key);          if (key < node.Key)             node.Left = Insert(node.Left, key);         else if (key > node.Key)             node.Right = Insert(node.Right, key);         else // Equal keys are not allowed in BST             return node;          // Update height of this ancestor node         node.Height = 1 + Math.Max(Height(node.Left),                                     Height(node.Right));          // Get the balance factor of this ancestor node         int balance = GetBalance(node);          // If this node becomes unbalanced,          // then there are 4 cases          // Left Left Case         if (balance > 1 && key < node.Left.Key)             return RightRotate(node);          // Right Right Case         if (balance < -1 && key > node.Right.Key)             return LeftRotate(node);          // Left Right Case         if (balance > 1 && key > node.Left.Key) {             node.Left = LeftRotate(node.Left);             return RightRotate(node);         }          // Right Left Case         if (balance < -1 && key < node.Right.Key) {             node.Right = RightRotate(node.Right);             return LeftRotate(node);         }          // Return the (unchanged) node pointer         return node;     }      // A utility function to print preorder      // traversal of the tree     static void PreOrder(Node root) {         if (root != null) {             Console.Write(root.Key + " ");             PreOrder(root.Left);             PreOrder(root.Right);         }     }      // Driver code     public static void Main() {         Node root = null;          // Constructing tree given in the above figure         root = Insert(root, 10);         root = Insert(root, 20);         root = Insert(root, 30);         root = Insert(root, 40);         root = Insert(root, 50);         root = Insert(root, 25);          /* The constructed AVL Tree would be                   30                  /   \                20     40               /  \      \             10   25     50          */                  // Preorder traversal         PreOrder(root);     } } 
JavaScript
class Node {     constructor(key) {         this.key = key;         this.left = null;         this.right = null;         this.height = 1;     } }  // A utility function to get // the height of the tree function height(node) {     if (node === null) {         return 0;     }     return node.height; }  // A utility function to right rotate  // subtree rooted with y function rightRotate(y) {     const x = y.left;     const T2 = x.right;      // Perform rotation     x.right = y;     y.left = T2;      // Update heights     y.height = 1 + Math.max(height(y.left), height(y.right));     x.height = 1 + Math.max(height(x.left), height(x.right));      // Return new root     return x; }  // A utility function to left rotate subtree rooted with x function leftRotate(x) {     const y = x.right;     const T2 = y.left;      // Perform rotation     y.left = x;     x.right = T2;      // Update heights     x.height = 1 + Math.max(height(x.left), height(x.right));     y.height = 1 + Math.max(height(y.left), height(y.right));      // Return new root     return y; }  // Get balance factor of node function getBalance(node) {     if (node === null) {         return 0;     }     return height(node.left) - height(node.right); }  // Recursive function to insert a key in // the subtree rooted with node function insert(node, key) {      // Perform the normal BST insertion     if (node === null) {         return new Node(key);     }      if (key < node.key) {         node.left = insert(node.left, key);     } else if (key > node.key) {         node.right = insert(node.right, key);     } else {         // Equal keys are not allowed in BST         return node;     }      // Update height of this ancestor node     node.height = 1 + Math.max(height(node.left), height(node.right));      // Get the balance factor of this ancestor node     const balance = getBalance(node);      // If this node becomes unbalanced, then there are 4 cases      // Left Left Case     if (balance > 1 && key < node.left.key) {         return rightRotate(node);     }      // Right Right Case     if (balance < -1 && key > node.right.key) {         return leftRotate(node);     }      // Left Right Case     if (balance > 1 && key > node.left.key) {         node.left = leftRotate(node.left);         return rightRotate(node);     }      // Right Left Case     if (balance < -1 && key < node.right.key) {         node.right = rightRotate(node.right);         return leftRotate(node);     }      // Return the (unchanged) node pointer     return node; }  // A utility function to print preorder  // traversal of the tree function preOrder(root) {     if (root !== null) {         console.log(root.key + " ");         preOrder(root.left);         preOrder(root.right);     } }  // Driver code let root = null;  // Constructing tree given in the above figure root = insert(root, 10); root = insert(root, 20); root = insert(root, 30); root = insert(root, 40); root = insert(root, 50); root = insert(root, 25);  /* The constructed AVL Tree would be                30              /   \            20     40           /  \      \         10   25     50  */  // Preorder traversal preOrder(root); 

Output
30 20 10 25 40 50 

Time Complexity: O(logn), for Insertion
Auxiliary Space: O(logn), for recursion call stack as we have written a recursive method to insert

The rotation operations (left and right rotate) take constant time as only a few pointers are being changed there. Updating the height and getting the balance factor also takes constant time. So the time complexity of the AVL insert remains the same as the BST insert which is O(h) where h is the height of the tree. Since the AVL tree is balanced, the height is O(logn). So time complexity of AVL insert is O(logn).

Comparison with Red Black Tree:

The AVL tree and other self-balancing search trees like Red Black are useful to get all basic operations done in O(logn) time. The AVL trees are more balanced compared to Red-Black Trees, but they may cause more rotations during insertion and deletion. So if your application involves many frequent insertions and deletions, then Red Black trees should be preferred. And if the insertions and deletions are less frequent and search is the more frequent operation, then the AVL tree should be preferred over Red Black Tree.

AVL Tree | Set 2 (Deletion)


Next Article
Insertion, Searching and Deletion in AVL trees containing a parent node pointer

K

kartik
Improve
Article Tags :
  • Tree
  • Binary Search Tree
  • Advanced Data Structure
  • DSA
  • Amazon
  • Morgan Stanley
  • Oracle
  • Snapdeal
  • Informatica
  • MakeMyTrip
  • Citicorp
  • Oxigen Wallet
  • AVL-Tree
  • Self-Balancing-BST
Practice Tags :
  • Amazon
  • Citicorp
  • Informatica
  • MakeMyTrip
  • Morgan Stanley
  • Oracle
  • Oxigen Wallet
  • Snapdeal
  • Advanced Data Structure
  • AVL-Tree
  • Binary Search Tree
  • Tree

Similar Reads

    AVL Tree Data Structure
    An AVL tree defined as a self-balancing Binary Search Tree (BST) where the difference between heights of left and right subtrees for any node cannot be more than one. Balance Factor = left subtree height - right subtree heightFor a Balanced Tree(for every node): -1 ≤ Balance Factor ≤ 1Example of an
    5 min read
    What is AVL Tree | AVL Tree meaning
    An AVL is a self-balancing Binary Search Tree (BST) where the difference between the heights of left and right subtrees of any node cannot be more than one. KEY POINTSIt is height balanced treeIt is a binary search treeIt is a binary tree in which the height difference between the left subtree and r
    2 min read
    Insertion in an AVL Tree
    AVL tree is a self-balancing Binary Search Tree (BST) where the difference between heights of left and right subtrees cannot be more than one for all nodes. Insertion in an AVL Tree follows the same basic rules as in a Binary Search Tree (BST):A new key is placed in its correct position based on BST
    15+ min read
    Insertion, Searching and Deletion in AVL trees containing a parent node pointer
    AVL tree is a self-balancing Binary Search Tree (BST) where the difference between heights of left and right subtrees cannot be more than one for all nodes. The insertion and deletion in AVL trees have been discussed in the previous article. In this article, insert, search, and delete operations are
    15+ min read
    Deletion in an AVL Tree
    We have discussed Insertion of AVL Tree. In this post, we will follow a similar approach for deletion.Steps to follow for deletion. To make sure that the given tree remains AVL after every deletion, we must augment the standard BST delete operation to perform some re-balancing. Following are two bas
    15+ min read
    How is an AVL tree different from a B-tree?
    AVL Trees: AVL tree is a self-balancing binary search tree in which each node maintain an extra factor which is called balance factor whose value is either -1, 0 or 1. B-Tree: A B-tree is a self - balancing tree data structure that keeps data sorted and allows searches, insertions, and deletions in
    1 min read
    Practice questions on Height balanced/AVL Tree
    AVL tree is binary search tree with additional property that difference between height of left sub-tree and right sub-tree of any node can’t be more than 1. Here are some key points about AVL trees:If there are n nodes in AVL tree, minimum height of AVL tree is floor(log 2 n). If there are n nodes i
    4 min read
    AVL with duplicate keys
    Please refer below post before reading about AVL tree handling of duplicates. How to handle duplicates in Binary Search Tree?This is to augment AVL tree node to store count together with regular fields like key, left and right pointers. Insertion of keys 12, 10, 20, 9, 11, 10, 12, 12 in an empty Bin
    15+ min read
    Count greater nodes in AVL tree
    In this article we will see that how to calculate number of elements which are greater than given value in AVL tree. Examples: Input : x = 5 Root of below AVL tree 9 / \ 1 10 / \ \ 0 5 11 / / \ -1 2 6 Output : 4 Explanation: there are 4 values which are greater than 5 in AVL tree which are 6, 9, 10
    15+ min read
    Difference between Binary Search Tree and AVL Tree
    Binary Search Tree:A binary Search Tree is a node-based binary tree data structure that has the following properties: The left subtree of a node contains only nodes with keys lesser than the node’s key.The right subtree of a node contains only nodes with keys greater than the node’s key.The left and
    2 min read
geeksforgeeks-footer-logo
Corporate & Communications Address:
A-143, 7th Floor, Sovereign Corporate Tower, Sector- 136, Noida, Uttar Pradesh (201305)
Registered Address:
K 061, Tower K, Gulshan Vivante Apartment, Sector 137, Noida, Gautam Buddh Nagar, Uttar Pradesh, 201305
GFG App on Play Store GFG App on App Store
Advertise with us
  • Company
  • About Us
  • Legal
  • Privacy Policy
  • In Media
  • Contact Us
  • Advertise with us
  • GFG Corporate Solution
  • Placement Training Program
  • Languages
  • Python
  • Java
  • C++
  • PHP
  • GoLang
  • SQL
  • R Language
  • Android Tutorial
  • Tutorials Archive
  • DSA
  • Data Structures
  • Algorithms
  • DSA for Beginners
  • Basic DSA Problems
  • DSA Roadmap
  • Top 100 DSA Interview Problems
  • DSA Roadmap by Sandeep Jain
  • All Cheat Sheets
  • Data Science & ML
  • Data Science With Python
  • Data Science For Beginner
  • Machine Learning
  • ML Maths
  • Data Visualisation
  • Pandas
  • NumPy
  • NLP
  • Deep Learning
  • Web Technologies
  • HTML
  • CSS
  • JavaScript
  • TypeScript
  • ReactJS
  • NextJS
  • Bootstrap
  • Web Design
  • Python Tutorial
  • Python Programming Examples
  • Python Projects
  • Python Tkinter
  • Python Web Scraping
  • OpenCV Tutorial
  • Python Interview Question
  • Django
  • Computer Science
  • Operating Systems
  • Computer Network
  • Database Management System
  • Software Engineering
  • Digital Logic Design
  • Engineering Maths
  • Software Development
  • Software Testing
  • DevOps
  • Git
  • Linux
  • AWS
  • Docker
  • Kubernetes
  • Azure
  • GCP
  • DevOps Roadmap
  • System Design
  • High Level Design
  • Low Level Design
  • UML Diagrams
  • Interview Guide
  • Design Patterns
  • OOAD
  • System Design Bootcamp
  • Interview Questions
  • Inteview Preparation
  • Competitive Programming
  • Top DS or Algo for CP
  • Company-Wise Recruitment Process
  • Company-Wise Preparation
  • Aptitude Preparation
  • Puzzles
  • School Subjects
  • Mathematics
  • Physics
  • Chemistry
  • Biology
  • Social Science
  • English Grammar
  • Commerce
  • World GK
  • GeeksforGeeks Videos
  • DSA
  • Python
  • Java
  • C++
  • Web Development
  • Data Science
  • CS Subjects
@GeeksforGeeks, Sanchhaya Education Private Limited, All rights reserved
We use cookies to ensure you have the best browsing experience on our website. By using our site, you acknowledge that you have read and understood our Cookie Policy & Privacy Policy
Lightbox
Improvement
Suggest Changes
Help us improve. Share your suggestions to enhance the article. Contribute your expertise and make a difference in the GeeksforGeeks portal.
geeksforgeeks-suggest-icon
Create Improvement
Enhance the article with your expertise. Contribute to the GeeksforGeeks community and help create better learning resources for all.
geeksforgeeks-improvement-icon
Suggest Changes
min 4 words, max Words Limit:1000

Thank You!

Your suggestions are valuable to us.

What kind of Experience do you want to share?

Interview Experiences
Admission Experiences
Career Journeys
Work Experiences
Campus Experiences
Competitive Exam Experiences